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There's a bunch of times in PoE2 where NPCs will refer to things you've done in PoE1 (if you haven't played it, at the start you'll get to chose a "path" to sum up what you would have done in it).
But it's mostly self contained. I haven't played PoE1 (or rather, I did, for a couple of hours, then quit because real time with pause got on my nerves), and I'm still enjoying myself a lot with PoE2.
You can only push allies if they have movement left (ie didn't use up all of theirs) . Enemies can't push past your allies regardless.
I loved the game, but i found combat chaotic, and micromanagement was way too heavy.
I usualy love micro management with active pause if done right (Dragon Age Origins).
But There was something off in PoE 1.
Maybe because you had to face too many ennemies at once, and they became suepr strong in PotD, and you had 6 members to use at the same time who all had many skills to use.
I remember I was a bit lost in the priest skills, and you don't always notice the benefit of each one in the heat of battles
And on top of that battle speed was way too high, I was always playing on the lowest one.
Everything is here to make fights look like a mess.
But I seriously doubt they'd go back to PoE 1, that would be useless waist of time and ressource from the devs and editor.
I think PoE 2 tun based mode was something experimental to prepare for PoE 3 or their next RPG hopefully, that could be turn based as well.