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1- Maybe the reason why people who bougth PoE 1 but didnt buy PoE2 is just because they didnt like that "dark & gritty tone" you say the 1 had.
2- Asumption that sell numbers = quality >> WRONG
BG sold ♥♥♥♥, Planescape Torment sold ♥♥♥♥, Fallout 2 sold ♥♥♥♥ and they are TOP on the cRPG
3- Both PoE 1 & 2 are master pieces, both have "dark & gritty tone" bits, the canival island or the 3rd DLC ie...
As for Grim versus...whatever the ♥♥♥♥ this was, I agree that it didn't make a difference. Rather the game missed the golden opportunity to fill a niche that needed filling.
If it really was a "MUCH" better game, it would have sold "MUCH" better.
There are no excuses that make up for it, even when it's a sequel in a niche genre.
The reasons it didn't sell as well are pretty simple, just look at the negative reviews:
- bland, 1 dimensional companions
- extremely short and straight forward main story
- inconsequential factions and side quests
- empty open world
- filler activities (bounties, ship combat)
- no dungeons
Personally, I also liked it more than PoE1, but that doesn't make it a great game. It's definitely good, but just got absolutely drowned by the competition (D:OS2), which is okay. It happens.
Yes, there's nothing like the Endless Paths, an optional sidequest that was added as a stretch goal when they literally had more money pouring in than they knew what to do with. It wasn't a stretch goal they set this time, they were very transparent throughout development, why on Eora would you expect such a thing?
The game sold less by the simple virtue of being a sequel to a story-driven game. Most buyers feel at least some obligation to purchase and play the first game before touching this one, and not all of them are gonna completely follow through on that.
I dont know what game you have played but PoE2 is FULL of dungeons....
Yeah, completely FULL of them, except it has 0 dungeons and is the number 1 complaint of almost everyone who's finished it. Let me clarify: a traditional cRPG dungeon, is not a 1 story building, cavern, sewer, or choose your own adventure book page. A dungeon, is a multilevel, multi enemy, multi reward, multi optional, puzzle rich trek down the surface that takes multiple hours to complete with usually a giant boss at the end of it. High risk, high reward.
D:OS2 has no dungeons (several underground locations don't count as dungeons by your definition), Fallout 2 has no dungeons. IMHO, dungeons are boring, nothing to complain about.
Old city/ondra temple, tomb of berath, forgotten sanctum, rygarmond realm/harbinger watch, oath binder sanctum, sayuka Island, magrans teeth, hasongo, are all multi level, multi purpose and multi reward dungeons. And those are just off the top of my head, I'm sure I can find more it I looked them up
Those aren't dungeons. Those are one level surface locations, some even have NPC's in them. Old City has 3 interconnected screens (1 entrance, 1 with enemies, and 1 with NPC's), while The Forgotten Sanctum is a DLC area for gods sake. None of them are multi level, multi purpose, and most definitely not multi reward area's and most certainly not dungeons.
This is what happens with a lot of criticisms about this game though. People ask why it didn't sell, they get an answer, but then someone swoops in and tells them the only reason it didn't sell well was because it was a sequel. That had 0 to do with it. Look at D:OS2. Look at BG2. Hell, look at Diablo 2 or god forbid something like Destiny 2. If anything, video game sequels always sell better, unlike their movie counterparts. PoE2 didn't sell well because it was a lesser game.
Also had the impression that it is focused more on its gameplay mechanics rather than building a believable world and story… Thus going a similar path like D:OSII which hands you a sandbox-like colorful world where you can be child again but with a forgettable story nobody really cared about and with "for the lols" companions.
And alot of people reported that the story wouldn´t be very epic, deep, and intelligent.
These aspects kept me from buying POE2.
Without a good & mature story a RPG is basically uninteresting for me. There are already enough of these goofy/"not to be taken serious" RPGs like D:OSI/II out there and to be honest they leave me absolutely cold. I want more (C)RPGs like Age of Decadence but in greater scale as AOD was awesome but still was a small indie project which you can notice.
PoE2 ditches all of that and goes to the Caribbean, which might have well weirded some people out.