Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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If POE2 had kept the dark & gritty tone of POE 1 it would´ve sold the same good as POE1
My opinion
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Showing 1-15 of 108 comments
You're flat out wrong, the setting is not the reason it didn't sell. Direct sequel, CRPG comeback buzz gone, RPGs sell over time etc. The setting was actually great, and much better than the vanilla farmland of Poe1. It's also a MUCH better game than PoE1 with all the extras it implemented. I don't know if I'll ever play PoE again because PoE2 is so much better with the open world and ship.
fynx May 7, 2019 @ 11:48am 
Do you really think we need more generic RPGs about woods and elves?
THE_RaBiD_CanuK May 7, 2019 @ 12:55pm 
I enjoyed them both. I really liked the first story, but I'm glad PoE2 wasn't just a clone of the first game. Too many series do that.
init4thelulz May 7, 2019 @ 3:58pm 
Here we go again level 0 trolls...

1- Maybe the reason why people who bougth PoE 1 but didnt buy PoE2 is just because they didnt like that "dark & gritty tone" you say the 1 had.

2- Asumption that sell numbers = quality >> WRONG
BG sold ♥♥♥♥, Planescape Torment sold ♥♥♥♥, Fallout 2 sold ♥♥♥♥ and they are TOP on the cRPG

3- Both PoE 1 & 2 are master pieces, both have "dark & gritty tone" bits, the canival island or the 3rd DLC ie...

Briggs May 7, 2019 @ 4:46pm 
Originally posted by Vigi React:
You're flat out wrong, the setting is not the reason it didn't sell. Direct sequel, CRPG comeback buzz gone, RPGs sell over time etc. The setting was actually great, and much better than the vanilla farmland of Poe1. It's also a MUCH better game than PoE1 with all the extras it implemented. I don't know if I'll ever play PoE again because PoE2 is so much better with the open world and ship.
I have to admit, as much as I despise the pirate theme, the location was more interesting.

As for Grim versus...whatever the ♥♥♥♥ this was, I agree that it didn't make a difference. Rather the game missed the golden opportunity to fill a niche that needed filling.
Lock May 7, 2019 @ 6:58pm 
Always the same people with the same excuses.
If it really was a "MUCH" better game, it would have sold "MUCH" better.
There are no excuses that make up for it, even when it's a sequel in a niche genre.

The reasons it didn't sell as well are pretty simple, just look at the negative reviews:

- bland, 1 dimensional companions
- extremely short and straight forward main story
- inconsequential factions and side quests
- empty open world
- filler activities (bounties, ship combat)
- no dungeons

Personally, I also liked it more than PoE1, but that doesn't make it a great game. It's definitely good, but just got absolutely drowned by the competition (D:OS2), which is okay. It happens.
Batbro May 8, 2019 @ 4:31am 
I gotta say I don't understand this whole "no dungeons" criticism I keep seeing. Fort Deadlight, Hasongo, Poko Kohara, I'd gladly compare any of these areas and more to Raedric's Hold, Heritage Hill, or Galawain's Maw.

Yes, there's nothing like the Endless Paths, an optional sidequest that was added as a stretch goal when they literally had more money pouring in than they knew what to do with. It wasn't a stretch goal they set this time, they were very transparent throughout development, why on Eora would you expect such a thing?

The game sold less by the simple virtue of being a sequel to a story-driven game. Most buyers feel at least some obligation to purchase and play the first game before touching this one, and not all of them are gonna completely follow through on that.
init4thelulz May 8, 2019 @ 9:09am 
Originally posted by Lock:
- no dungeons

I dont know what game you have played but PoE2 is FULL of dungeons....
Lock May 8, 2019 @ 9:30am 
Originally posted by init4thelulz:
Originally posted by Lock:
- no dungeons

I dont know what game you have played but PoE2 is FULL of dungeons....

Yeah, completely FULL of them, except it has 0 dungeons and is the number 1 complaint of almost everyone who's finished it. Let me clarify: a traditional cRPG dungeon, is not a 1 story building, cavern, sewer, or choose your own adventure book page. A dungeon, is a multilevel, multi enemy, multi reward, multi optional, puzzle rich trek down the surface that takes multiple hours to complete with usually a giant boss at the end of it. High risk, high reward.
fynx May 8, 2019 @ 9:56am 
Originally posted by Lock:
A dungeon, is a multilevel, multi enemy, multi reward, multi optional, puzzle rich trek down the surface that takes multiple hours to complete with usually a giant boss at the end of it. High risk, high reward.

D:OS2 has no dungeons (several underground locations don't count as dungeons by your definition), Fallout 2 has no dungeons. IMHO, dungeons are boring, nothing to complain about.
psychotron666 May 8, 2019 @ 9:56am 
Originally posted by Lock:
Originally posted by init4thelulz:

I dont know what game you have played but PoE2 is FULL of dungeons....

Yeah, completely FULL of them, except it has 0 dungeons and is the number 1 complaint of almost everyone who's finished it. Let me clarify: a traditional cRPG dungeon, is not a 1 story building, cavern, sewer, or choose your own adventure book page. A dungeon, is a multilevel, multi enemy, multi reward, multi optional, puzzle rich trek down the surface that takes multiple hours to complete with usually a giant boss at the end of it. High risk, high reward.

Old city/ondra temple, tomb of berath, forgotten sanctum, rygarmond realm/harbinger watch, oath binder sanctum, sayuka Island, magrans teeth, hasongo, are all multi level, multi purpose and multi reward dungeons. And those are just off the top of my head, I'm sure I can find more it I looked them up
Last edited by psychotron666; May 8, 2019 @ 9:57am
Lock May 8, 2019 @ 10:34am 
Originally posted by psychotron666:
Originally posted by Lock:

Yeah, completely FULL of them, except it has 0 dungeons and is the number 1 complaint of almost everyone who's finished it. Let me clarify: a traditional cRPG dungeon, is not a 1 story building, cavern, sewer, or choose your own adventure book page. A dungeon, is a multilevel, multi enemy, multi reward, multi optional, puzzle rich trek down the surface that takes multiple hours to complete with usually a giant boss at the end of it. High risk, high reward.

Old city/ondra temple, tomb of berath, forgotten sanctum, rygarmond realm/harbinger watch, oath binder sanctum, sayuka Island, magrans teeth, hasongo, are all multi level, multi purpose and multi reward dungeons. And those are just off the top of my head, I'm sure I can find more it I looked them up

Those aren't dungeons. Those are one level surface locations, some even have NPC's in them. Old City has 3 interconnected screens (1 entrance, 1 with enemies, and 1 with NPC's), while The Forgotten Sanctum is a DLC area for gods sake. None of them are multi level, multi purpose, and most definitely not multi reward area's and most certainly not dungeons.

This is what happens with a lot of criticisms about this game though. People ask why it didn't sell, they get an answer, but then someone swoops in and tells them the only reason it didn't sell well was because it was a sequel. That had 0 to do with it. Look at D:OS2. Look at BG2. Hell, look at Diablo 2 or god forbid something like Destiny 2. If anything, video game sequels always sell better, unlike their movie counterparts. PoE2 didn't sell well because it was a lesser game.
The presentation of POE2 also gave me the impression that it won´t be a dark & mature experience but more of a "don´t take me serious" CRPG.

Also had the impression that it is focused more on its gameplay mechanics rather than building a believable world and story… Thus going a similar path like D:OSII which hands you a sandbox-like colorful world where you can be child again but with a forgettable story nobody really cared about and with "for the lols" companions.

And alot of people reported that the story wouldn´t be very epic, deep, and intelligent.

These aspects kept me from buying POE2.

Without a good & mature story a RPG is basically uninteresting for me. There are already enough of these goofy/"not to be taken serious" RPGs like D:OSI/II out there and to be honest they leave me absolutely cold. I want more (C)RPGs like Age of Decadence but in greater scale as AOD was awesome but still was a small indie project which you can notice.
Last edited by legendary pair of shoes; May 8, 2019 @ 10:57am
Mongward May 8, 2019 @ 11:07am 
Do you want to know why PoE2 didn't sell as well? Here's a reason: it's not generic. PoE1 is great and I love it, but by appearances alone it's generic as hell: a standard fare fantasyland with elves and dwarves and kobolds.

PoE2 ditches all of that and goes to the Caribbean, which might have well weirded some people out.
Coldhands May 8, 2019 @ 11:30am 
PoE1 was dark and gritty?
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Date Posted: May 7, 2019 @ 11:15am
Posts: 108