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报告翻译问题
He likes when people act out of duty, responsibility or higher purpose. Mindless traditions are not responsible.
The reason why he is a bit unconfident is due to his past experiences and his intelligence. He is trying to do what is right, but can also see that the result is not always what he had intended or wished for. He feels he has a duty to "get things done" because he has the knowledge that many lack and the means/ressources to act on it, but is afraid if the choices he makes in the name of "doing the right thing" really is the right thing for those he is trying to help, or his to make at all.
It is quite philosophical. Just because you think that you know better, does not give you the right to change other people's lives. Even if it could be to their benefit.
It fits perfectly with a highly intelligent person who is also aware of his own fallibility. A less intelligent person would just do what they think is right and dont care about the consequences afterwards.
Thaos made the mistake of thinking he knew better, and Aloth does not want to make the same mistake.
Its funny too because even the game acknowledges it through Modwyr, in saying she would have no problems maiming Aloth for free.
Its because of this I get him out of the group as fast as possible.
I believe this changes depending on how his story ends in the first game. It depends how his quest ends in Poe 1 whether he's pro or anti leaden key , and wether he's become more assertive or not and either has his other personality (the girl who insults everyone).
If he's pro leaden key he's trying to reform the leaden key, who are woedica worshippers, but if he's anti leaden key he hates them and wants them destroyed.
Aloth and Eder will also butt heads of aloth is pro leaden key, but will get along of aloth is anti leaden key
Really? I take it you need an pro Leaden Key Aloth for that to happen? Unfortunately for me I'm a wuss and too attached to Aloth from PoE 1 to go the negative rep route with him and would rather not recruit him at all.
Haha. How do you get her to say that? There's also the symbol on the achievement for maxing negative rep, which is clearly Aloth. And yeah, his passive aggressive comments to Tekehu and Serafen in particular annoy me.
I'm talking about his reputation behaviour and remarks to to companions he's all judgy about, not the private convos you have with him, which are fine. Also I disagree abut duty. Doing something because it's tradition isn't more stupid than doing something because a superior ordered you to, or you think your god wants you to do it. Doing something because you feel responsible is a different kettle of fish, though, but he's usually approving of the former two examples.
Aloth himself is far from a perfect, and your Watcher may well have accepted him in spite of his weirdness and forgiven him for spying on you through half of the first game, which is far worse than anything Serafen or Tekehu do as far as I know, so who is he to judge them so harshly.
He's probably okay if you are playing a character that acts in a way that goes down well with him and pick the companions that he thinks are great - but if you don't he's a super tedious wet blanket whose constant passive aggressive banter is great for messing up the team spirit.
Another great one is about Xoti, saying she half expects to see her climb into my tent when I'm not looking.
EH! sighs through its nose.
Yes, I wanted him to lead the Leaden Key (because I wanted to see him achieve something, and other reasons I'm not gonna talk about now), suppressed Iselmyr (I would do that even to my enemy, nobody deserves a psychological torture like this, she definitely is a parasite), and advised him to stay true to his duties (for the same reason I explained at first) This is my conversation with Eothas if you are curious:
You - "I wanted to prove Woedica wrong. She thinks mortal cooperation is destined to fail." Eothas - "Woedica has been especially active since the downfall of her favourite operative. Have you ever considered that she is mentoring his replacement?" His gaze lingers on Aloth for a moment before turning back to you. You then have three options: 1- "That's a... troubling thought." 2- "Interesting. I won't dismiss the idea entirely." 3- Say nothing. This I find very interesting because he never tells you about it. Looks like he keeps his mysterious attitude from the time he met with Watcher. If I knew it before, I'd secretly put Woedica's book in his pocket before sending him away hahaha
Companions are highly unspecial comparing to you and this bothers me. Why not, exactly? You are with them in whole game and they are very good at their job. In my opinion, they should also be prioritized, such as earning a huge support from a god or other things to make them shine. I saw this an opportunity for Aloth. Companions lack of many things. I am not looking for useless hours of party banters. More influence, good background, distinct character evolvement, more quests and not in linear pattern where you know how it is going to end. I said Aloth as a villain would be good because there's a plot twist. It's just an example. You'd have options like killing him, convince him or help him I dunno. I only want an impact so taking companions with you would have more meaning.
I tend to banish Iselmyr too. But I read somewhere she can romance Eder, and now I wonder what that's like. Sounds very strange, especially assuming you manage to also romance Aloth
Companions could be more spectacular, but Tekehu has a that going on with him, and I get the feeling something like that may have been intended for Rekke, though we'll likely never see that now. Durance was supposed to have been significant too.
Eder is a psychopath, then. This is clearly a harassment. And he is everyone's favourite companion...
Yeah but Tekehu did not develop until the end and we couldn't get enough information, this is not even close to my suggestion. Durance was a great character (he was my henchman dammit) and his story, he had great potential for next games, now that his writer is gone we'll never be able to witness. There are so limited things about Rekke so I can't speak anything about him. Maybe has bounds with one of those unrevealed gods, is what you are trying to say?
Far too much drama given the stakes in the main plot. Often feel like I'd rather go the icewind dale approach and just build my own party from scratch.
I know what you mean. I can't remember Eder being too fussy - maybe if you play a character that doesn't help everyone all the time and/or pick more dismissive responses? Tekehu I felt made sense, as he dislikes people representing factions he thinks shouldn't be there, and outspokenly unreligious people, what with him being the son of Ondra and all. One can agree or not, of course, but it's not irrational or hypocritical. I've just given up trying to get them all to get along entirely and only pick the characters that fit with my main character (or basically, don't annoy the crap out of me), except Aloth, whose nose is in the air even if you play a benevolent character who doesn't actually do anything he's opposed to. Basically, just not picking the answers he approves of is enough to have him stuck at 0 approval with you the entire game, which isn't hard if you aren't playing the type that harps on about "duty". If you laugh at the odd joke about Tekehu's antics, you'll even have to go out of your way to pick those types of responses just to keep Aloth from tipping into negative rep.
In general companions in games are usually too skewed in the direction of "do what I want or I'll ditch you and the world can go to pot". They don't get the concept of team spirit or putting the main goal above personal peeves. Wynne, in DAO, who is supposed to be "good", will try to kill your Warden more often than any other companion if you do or even say stuff she deems inappropriate. It's always annoyed me, because you are supposed to be some kind of leader, yet to keep your team happy, you basically have to suck up to them and do stuff behind their backs all the time, which doesn't say a lot for them as people in general lmao. I quite liked the approach in DA2, where you could at least achieve loyalty / respect from companions while disagreeing with them openly, but its execution leaves you metagaming anyway, unless you opt to not bother with some of them.
In Deadfire though, you could just use the sidekicks at least I suppose.
Oh dear, that sounds awful. Poor Aloth's life is always dependent on the Watcher, yet he's still so grumpy xD
It does shed new lights on Eder - it's very strange behaviour - but he's less "nice" than people generally think anyway. His treatment of Aloth in 1 was already pretty iffy, and he seems to think of Orlans as pets, or something. Still, it's an interesting aspect of the game. Anyway, I found this if you are interested: https://www.youtube.com/watch?v=0ZZ1_amzX7I
I'm very fond of Durance too. He's an interesting character and was one of my favs from the first game, along with Aloth and the monk whose name I've forgotten, lol. Rekke I just feel was meant as a preview of the next game as he speaks an unknown language, comes from an unknown place and appears to be some kind of priest or monk serving an unknown deity. All of that seems a lot of effort to stuff into a sidekick if the narrative isn't going to go anywhere after that.