Power Hover
Notabene May 30, 2017 @ 9:18am
Power HoVR?
Why no VR though?
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Showing 1-4 of 4 comments
MarkusO  [developer] Jun 4, 2017 @ 4:39am 
Not planned atm, sorry. Adding a VR support would mean A LOT of reworking of the levels due how they're constructed, free camera wouldn't work.
Notabene Jun 4, 2017 @ 1:10pm 
Originally posted by MarkusO:
Not planned atm, sorry. Adding a VR support would mean A LOT of reworking of the levels due how they're constructed, free camera wouldn't work.

I work in VR, so that's not quite true: it's just a matter of scale, camera perspective adjustment, and camera physics and rails. I reckon it needs a bit of work and testing, but VR is never A LOT of reworking. For exemple when passing through tunnels or arches, the trick is not changing the scene or objects but just camera frame size, distance or perspective/FOV.
Last edited by Notabene; Jun 4, 2017 @ 1:11pm
I don't know if I am ON board with VR
Last edited by American Dove Mitten; Jun 12, 2017 @ 6:24am
Originally posted by Notabene:
Originally posted by MarkusO:
Not planned atm, sorry. Adding a VR support would mean A LOT of reworking of the levels due how they're constructed, free camera wouldn't work.

I work in VR, so that's not quite true: it's just a matter of scale, camera perspective adjustment, and camera physics and rails. I reckon it needs a bit of work and testing, but VR is never A LOT of reworking. For exemple when passing through tunnels or arches, the trick is not changing the scene or objects but just camera frame size, distance or perspective/FOV.


quoting this so i can find it later
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