Causality

Causality

View Stats:
Paradoxes?
I was super confused on how teleporters worked, and just as i had figured it out, I was hit it the face with a paradox. Very unsure of what causes one and what its purpose is.
< >
Showing 1-2 of 2 comments
Mainoju  [developer] Feb 18, 2017 @ 3:47pm 
Paradoxes are created whenever a future version of the astronaut (the one that comes out of a teleporter) blocks its past self from entering the teleporter (either by entering the teleporter itself or effecting the past selfs path).
If the future astronaut stops its past self from teleporting it means the future astronaut never existed, but if it never existed it couldn't of been there to block itself, so it can then teleport, but then it blocks itself, and so the loop goes on infinitely.

You can't complete a level if a paradox exists, so you need to find a way to clear the paradox. By stopping the future astronaut from effecting it's past self in a way that makes its own existence impossible.

The game shows you a 'ghost' astronaut, which represents what the past self did to enter the teleporter, the point at which the path of the ghost and past astronauts diverge is where the paradox happened.

Hopefully that makes sense! It's essentially the Grandfather Paradox, which if you're interested there's more info on here: https://en.wikipedia.org/wiki/Grandfather_paradox

Last edited by Mainoju; Feb 21, 2017 @ 8:43am
AdobeWallHacks Feb 19, 2017 @ 5:18pm 
All the instances where this occured there was too much to determine what was happening, so this explination is wonderful. Thank you very much!
< >
Showing 1-2 of 2 comments
Per page: 1530 50