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I've only ever had use for 6 total fields before I'm perfectly set for the rest of the game, money wise, so I've never had any particular need to push the total amount of wine beyond the maximum storage of the chateau.
Depending upon the needed data, I can try to push a playthrough to find the info you need.
Hey Navinod,
I'd actually like to take you up on that offer. If you've got a spare hour or so, could you load up a game where you've got relatively good financial standing and play in a way that you're only trying to maximize the total number of bottles you can make every year. Let me know what the range of bottles you are able to produce. I need this information as we're currently balancing the new Tavern building.
I appreciate the help!
MARK
with 5 tiles of Chard, Pinot and Syrah each I made 6600 C, 4560 PN and 7800 Syrah. That was not a good year for the PN with overexposure for a coupe months but all 6 ripe at harvest in Oct. You can see from this 21,000 in a good year with 15 tiles is doable with marny forests also and
a few more tiles can be planted.
Max capacity of Chateau 3 is 15,000 bottles so way less than you can produce. Of course many years are way less like 6000 bottles total because of fugal rot
Brilliant. Excellent data! Will account for this as I tweak balance. Thanks, atomicsoda.
MARK
Before anyone argues, the math is pretty simple.
7 tiles sets, one tile and each adjacent tile.
Forest in the middle/6 wines: 6.6x, with x being that year's harvest.
Wine in the middle/6 forests: 1.6x.
7 wine tiles/no forests: 7x.
There is one more option that MAY be able to produce more wine, but I'm not 100% that the dimensions of the map allow for it work properly. It would allow every wine field to be able to have two forests affecting them, which would equal out to 7.2x. I have not seen a reason to play the game through in a way to allow for that building pattern for a simple 3% increase, but perhaps, if the tavern mechanic is valuable enough to exploit, I would be willing to give it a shot.
Edit: If I'm incorrect in my math somewhere, please point it out. I have not used advanced math regularly in almost 20 years.
And it sure did seem low the first time I thought about it. It always seemed much higher, but an almost perfect year only net me 900 bottles, so I guess I just felt like the numbers were higher. If you can get one higher than 1k, let me know and I'll try to figure out what I did wrong.
Great insights. I calculated the best case scenario, but this is highly unlikely unless a player gets ridiculously lucky. I've tested a few scenarios based on feedback (including those from testers) and have figured out a sort of Goldilocks setting for the Tavern. It will certainly need a bit more fine tuning, but I think it should work great as an alternative means of income (even for those looking to shun distributors entirely from mid-game onwards). Wait for the update and please let me know about your experiences.
MARK
http://imgur.com/a/7XXUt
forggr, what year are you in in this game?
He is at 2040 if you look close.
I am just learning but about 1k bottles per tile if you pull off a bumper crop/great year seems to be about the high end.
2040. And if I counted right, I have capacity for a couple more tiles. It seems like attempting to maximize harvest of a single grape type is going to lead to inability to bottle fairly easily in the end-game.
I have only a single loam, and a couple sandy tiles (because it got too expensive to keep rolling for clay). By having predominantly one grape type, the tech which trims all tiles of the same type at once makes having that many fields manageable.
I regularly produce 5 star wines. Only time I've had an issue is with extremely rainy years which prevent ripening from getting >4 sweetness. The issue I'm having is with being able to go from barrels -> bottles, not with getting it sold once in bottles.