Wayward Souls

Wayward Souls

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NekoNauta Apr 25, 2019 @ 9:14am
Catacombs horrible difficulty!!
The difficulty is horrible, invisible enemies are very unfair, dark and few items. I love the game even though it is in development, but version 1 is close, and you should adjust that level.
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Showing 1-12 of 12 comments
freezeman42 Apr 25, 2019 @ 6:59pm 
That's exactly what I'm thinking too. The purple enemies that come out of nowhere and backstabs you. There's no way to spot them before they're actually attacking you.
And that's true that it is indeed a little dark!
Ikarus Apr 26, 2019 @ 3:53pm 
Agreed.
bhoylhogro Apr 27, 2019 @ 10:10am 
Catacombs is the real first challenge in the game. For the invisible stabbers, just anticipate that they WILL show up in every room with the projectile throwers or the jumpers. Keep moving around after entering the room and they will pop up sooner or later.
Farmer Apr 28, 2019 @ 9:47pm 
As soon as that charge sound plays, sidestep. Note: power attacks and mage attacks one shot those invisible stabbies.

I have way more problem with the necromancer who attacks very fast
Illmad Apr 29, 2019 @ 3:34am 
Just had a rage quit because of those invisible magically disappearing backstabbing assassin things myself. Came here to either rant or ask for advise on how to deal with them. Glad I'm not the only one struggling. I feel their attacks are way too fast. If one of them is about to catch up to me it's almost impossible to avoid damage.
The chain throwers are pretty hard to avoid too. Sometimes they take a second to charge, but often they seem to attack instantly, leaving me no time to get out of harm's way. At least they move slow, so they're way easier to deal with.
I get the impression the game should have a dodge, or roll move, but I haven't found a button that does that yet.
bhoylhogro Apr 29, 2019 @ 7:20am 
Those mace smashers instantly slam when they get hit. The white ones are easier-- while they're winding, go to their back and attack so you won't get hit as they slam. The Elite grey ones are harder-- you have to go diagonally behind them so you don't get hit by the larger shockwave.
Illmad Apr 30, 2019 @ 2:10am 
Okay, I misunderstood. I thought you meant the assassins in the tower. Those were the ones I had issues with. Now after trying out the catacombs for the first time I understand what all the fuss is about. I think it's safe to say that I won't be spending much time in the catacombs until I've grinded every upgrade at the tower level.
I remember the levels and enemies being somewhat easier in the IOS version, but that the bosses were horribly difficult and needed multiple attempts before I was able to defeat any of them. In this version however, I feel that the most annoying enemies have been made even more annoying, and the bosses have been reduced to mere jokes. I managed to beat both the butler, the mage's story boss at the tower, and the baron at the first try. The baron I even did without taking damage, and I was prepared for a 'second form' or something because I only ever managed to defeat him once on the IOS version and remembered it being extremely hard. The difficulty is highly imbalanced in my opinion. I think they should nerf some of the enemies, but buff the bosses. When the big fights are complete pushovers compared to the buildup, then something is very wrong.
Last edited by Illmad; Apr 30, 2019 @ 2:13am
Da Erkka Apr 30, 2019 @ 9:58am 
Everyone is talking about how difficult some enemies are and yet NO ONE mentions how the small green slimes are death bringers that cause you damage the microsecond they get near you.
Illmad Apr 30, 2019 @ 11:27am 
Because it's fairly easy to stay at a distance from them? I don't know, depends on what character you play probably. I play as mage in any game it's possible.
Farmer Apr 30, 2019 @ 12:38pm 
the final boss is way harder than the ios one, where you can cheese him with hourglass
NekoNauta May 3, 2019 @ 5:37pm 
Originally posted by Illmad:
Okay, I misunderstood. I thought you meant the assassins in the tower. Those were the ones I had issues with. Now after trying out the catacombs for the first time I understand what all the fuss is about. I think it's safe to say that I won't be spending much time in the catacombs until I've grinded every upgrade at the tower level.
I remember the levels and enemies being somewhat easier in the IOS version, but that the bosses were horribly difficult and needed multiple attempts before I was able to defeat any of them. In this version however, I feel that the most annoying enemies have been made even more annoying, and the bosses have been reduced to mere jokes. I managed to beat both the butler, the mage's story boss at the tower, and the baron at the first try. The baron I even did without taking damage, and I was prepared for a 'second form' or something because I only ever managed to defeat him once on the IOS version and remembered it being extremely hard. The difficulty is highly imbalanced in my opinion. I think they should nerf some of the enemies, but buff the bosses. When the big fights are complete pushovers compared to the buildup, then something is very wrong.
yes,the first and second boss are too easy,and yes will need rebalancing the game, but i love the game ♥
Farmer May 4, 2019 @ 7:44pm 
I think they are made easier because they are usually on the end of the run and as such it's more frustating when you die at the end of run because then you need to restart the entire dungeon

Other roguellikes hardest's part are the early game.
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