Phantom Doctrine

Phantom Doctrine

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CFG_Hitch Feb 14, 2019 @ 8:28am
Phantom Doctrine Modding and Localization - Discussions
Feel free to discuss here everything related to modding and localization. Have fun! :steamhappy:

In case you missed it, the Official Guide is available here: https://steamcommunity.com/app/559100/discussions/0/1777136225018374972/
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Showing 1-15 of 42 comments
Bungd-up Feb 14, 2019 @ 5:47pm 
I'm glad modding support has finally been added and all, but... Modding tools yet no Workshop support? Has a Workshop page just not dropped yet or what?
Last edited by Bungd-up; Feb 14, 2019 @ 5:47pm
TiePilot13 Feb 14, 2019 @ 7:47pm 
Will people able to mod more clothes and looks??
Xena Feb 14, 2019 @ 11:41pm 
Think the game needs workshop support. A lot of people aren't going to bother going out of the way to find and install mods external to Steam, especially when most games support the workshop. Though the community for this game based on the Steam charts is almost completely gone so I don't think it would make much difference regardless.
WyattBurp Feb 15, 2019 @ 12:17am 
I think I'm missing a step. I followed the Aug tutorial from the guide (and placed the basic character csv in a mods folder using the "CFG" folder example), but the game isn't recognizing the mod. How do you configure the game to accept mods, especially if you're using a custom folder name?
76561198449060394 Feb 15, 2019 @ 1:48am 
Originally posted by WyattBurp:
I think I'm missing a step. I followed the Aug tutorial from the guide (and placed the basic character csv in a mods folder using the "CFG" folder example), but the game isn't recognizing the mod. How do you configure the game to accept mods, especially if you're using a custom folder name?

Could you copy your path to folder with BasicCharacterInfo.csv here?
WyattBurp Feb 15, 2019 @ 8:15pm 
Sure thing - here's the folder path I'm using:

C:\Program Files (x86)\Steam\steamapps\common\PhantomDoctrine\IWTB\Mods\CFG\DT_BasicCharacterInfo.csv
Cap'n Saccade Feb 16, 2019 @ 12:15am 
Another one looking for a workshop repository, here.

Thanks for the guide link.
HandsomeJack Feb 16, 2019 @ 9:58am 
@cfg_hitch Czy będzie dalszy support gry? Bo wszędzie na tweetach piszecie ze juz Was nie ma w CFG. Ktoś będzie kontunuował prace? Ogólnie trochę mały ten modding myślałem ze siądę nad jakąś grubszą robotą typu start trek a tu się nie da....
cashgrany Feb 16, 2019 @ 12:32pm 
how does one add new weapons to the game?
Aazrl Feb 16, 2019 @ 6:41pm 
Originally posted by WyattBurp:
Sure thing - here's the folder path I'm using:

C:\Program Files (x86)\Steam\steamapps\common\PhantomDoctrine\IWTB\Mods\CFG\DT_BasicCharacterInfo.csv

Path seems to be fine, which parameter are you trying to change?
WhjiteWolf Feb 23, 2019 @ 12:16pm 
I'm no modder but do use many mods in games.

Would like to see if someone has the skills to make DAYLIGHT missions with random weather (sunny or stormy) so that it is not always just night time rain missions.

Also to stop players breaking through glass in the infiltration stage or break glass causes combat phase immediately.

Also alter vehicle in mission enter/exit to be set to vehicles used common to that country. (so CIA when in Russia cities use a Lada etc) Also change helicopter to be country specific also so the KGB spies have a Russian helicopter for pickup while the CIA uses a USA helicopter for their extraction pickup.
Last edited by WhjiteWolf; Feb 23, 2019 @ 12:21pm
Malts Feb 26, 2019 @ 8:33pm 
Hey seen some responses so I just thought I'd ask. I had some success with BasicChararcterinfo.csv, and custom portraits but what I really want to do is to be able to purchase later chapter equipment earlier in game, i.e. buy an M16 in chapter 1. I feel like progression is a little too restrictive and would like the option if i manage resources well to get an edge. I tried adding equipment from the craftering.csv to the buy item in both the hideoutparams and campaignparams csv files as well as changed the tech.csv but no change. I also modified cash upkeep as a test in case i messed up the equipment names as well as did so for all 3 difficulties but there was not change there as well. Is there anything I am missing or need to change? or is what I'm trying to do just not possible?
Last edited by Malts; Feb 27, 2019 @ 11:38am
i have no mods folder in C:\Program Files (x86)\Steam\steamapps\common\PhantomDoctrine\IWTB\Mods\CFG\DT_BasicCharacterInfo.csv
Originally posted by CFG_Aazrl:
Originally posted by WyattBurp:
I think I'm missing a step. I followed the Aug tutorial from the guide (and placed the basic character csv in a mods folder using the "CFG" folder example), but the game isn't recognizing the mod. How do you configure the game to accept mods, especially if you're using a custom folder name?

Could you copy your path to folder with BasicCharacterInfo.csv here?

steam workshop please ?
Originally posted by CFG_Hitch:
Feel free to discuss here everything related to modding and localization. Have fun! :steamhappy:

In case you missed it, the Official Guide is available here: https://steamcommunity.com/app/559100/discussions/0/1777136225018374972/

this is so idiotic if you want people to mod your game just integrate steam workshop, not everyone is an experienced modder
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