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The "problem" is since then I almost never use vehicle for cover, or few times big one to hide more than for cover. So no. I have also killed/hurt some enemies through shoot and explosion, but I don't remind when. More recently with grenades and vehicle explosion seems ensure some additional damages.
It's not a big deal but in my opinion they don't manage very well players feedback. I'm sure it's very difficult to do it well, but in my opinion do it well is know recognize errors and flaws, but also know filter requests not matching a general design targeted. It's just impossible to let players design the game, they aren't game designers. That's why a rigorous and courageous filter is necessary.
I understand their "panic" when the game got at release a non positive "review rate" (more exactly a quick superficial feedback rate). I was looking the steam shop worldwide sells list, and about 2/3 had non positive review rate. I always tried not be too much influenced by this rate, but it seems something is changing, and now I should as well force myself ignore them fully. I wish there was an option to not show them in lists.
I would actually need to properly test this, but I'm pretty sure it's still based on damage taken. I've had situations where the orange circle would pop up and then immediately blow up on the next shot that hits it (within the same turn by the way). I've also had situations where I would move away after the circle pops up and then it just stays there for pretty much forever. No explosion whatsoever. Pretty sure it's just an indicator of A) that it's at risk of exploding B) maybe how big the explosion will be. Again, this is just what happened to me through natural play and not in-depth testing of it, so there may be other factors that I'm not seeing here.
Sounds pretty accurate. :)
Explosions are not based on turns. Also, there have been no changes to this feature since the release.
In general, while we decided not to go with fully destructible environment, we felt that adding vehicle explosions spiced things up a little and made the combat more dynamic at the cost of realism.
I bet you have also no explanation why in my current campaign, I constantly use agents alone to scout and I didn't get any single ambush. There's expected behaviors and real behaviors. :-)
It's still weird I had car explosions and never noticed orange circles, and now it's more the reverse, except explosions generated by grenades.
The moment I have learned they can blow up I stopped using them as cover altogether. It's simply not worth risking being blown up if your enemy misses shots (the same way as it was in X-COMs). I did use it against the AI a few times, because it's stupid enough to take cover behind cars from time to time.