Phantom Doctrine

Phantom Doctrine

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Jurld Sep 29, 2018 @ 12:29pm
Cars exploding under fire
Has any body seen a car explode when you are using it for cover? Tip 22/44 suggests not to use cars for cover. I've never seen it. I don't combat much...
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Showing 1-11 of 11 comments
Dorok Sep 29, 2018 @ 2:26pm 
Yes. But I suspect it's been changed a bit since. There's now a big orange circle around a vehicle that could explode. When it hapenned, it was before patches, and there was no orange circle and I don't remind two enemies involved.

The "problem" is since then I almost never use vehicle for cover, or few times big one to hide more than for cover. So no. I have also killed/hurt some enemies through shoot and explosion, but I don't remind when. More recently with grenades and vehicle explosion seems ensure some additional damages.
IRMcG Sep 29, 2018 @ 3:23pm 
Yes, usually with grenades and heavy weapon fire.
Jurld Sep 30, 2018 @ 1:28am 
Ahhh, I've seen the big orange circle and wondered what it was.
Dorok Sep 30, 2018 @ 3:12am 
In my opinion they shouldn't have add it, it's excess of forced streamlining. Moreover I bet it made them change the rules to fit, by making it based on turns, not on shoots and damages on vehicles.

It's not a big deal but in my opinion they don't manage very well players feedback. I'm sure it's very difficult to do it well, but in my opinion do it well is know recognize errors and flaws, but also know filter requests not matching a general design targeted. It's just impossible to let players design the game, they aren't game designers. That's why a rigorous and courageous filter is necessary.

I understand their "panic" when the game got at release a non positive "review rate" (more exactly a quick superficial feedback rate). I was looking the steam shop worldwide sells list, and about 2/3 had non positive review rate. I always tried not be too much influenced by this rate, but it seems something is changing, and now I should as well force myself ignore them fully. I wish there was an option to not show them in lists.
Battleseed Sep 30, 2018 @ 7:19am 
Originally posted by Jurld:
Has any body seen a car explode when you are using it for cover?
Been that way since day 1. Works in your favor too.
Last edited by Battleseed; Sep 30, 2018 @ 7:20am
cptvictor Sep 30, 2018 @ 9:44am 
Originally posted by Dorok:
In my opinion they shouldn't have add it, it's excess of forced streamlining. Moreover I bet it made them change the rules to fit, by making it based on turns, not on shoots and damages on vehicles.

I would actually need to properly test this, but I'm pretty sure it's still based on damage taken. I've had situations where the orange circle would pop up and then immediately blow up on the next shot that hits it (within the same turn by the way). I've also had situations where I would move away after the circle pops up and then it just stays there for pretty much forever. No explosion whatsoever. Pretty sure it's just an indicator of A) that it's at risk of exploding B) maybe how big the explosion will be. Again, this is just what happened to me through natural play and not in-depth testing of it, so there may be other factors that I'm not seeing here.
Dorok Sep 30, 2018 @ 12:00pm 
Never seen an orange circle spawn during a turn, if they does then ok it's not based on turns. That car explosions was more frequent at release, is just a feeling, never tested it.
CFG_Hitch Oct 3, 2018 @ 8:56am 
Originally posted by cptvictor:
Originally posted by Dorok:
In my opinion they shouldn't have add it, it's excess of forced streamlining. Moreover I bet it made them change the rules to fit, by making it based on turns, not on shoots and damages on vehicles.

I would actually need to properly test this, but I'm pretty sure it's still based on damage taken. I've had situations where the orange circle would pop up and then immediately blow up on the next shot that hits it (within the same turn by the way). I've also had situations where I would move away after the circle pops up and then it just stays there for pretty much forever. No explosion whatsoever. Pretty sure it's just an indicator of A) that it's at risk of exploding B) maybe how big the explosion will be. Again, this is just what happened to me through natural play and not in-depth testing of it, so there may be other factors that I'm not seeing here.

Sounds pretty accurate. :)

Originally posted by Dorok:
Never seen an orange circle spawn during a turn, if they does then ok it's not based on turns. That car explosions was more frequent at release, is just a feeling, never tested it.

Explosions are not based on turns. Also, there have been no changes to this feature since the release.

In general, while we decided not to go with fully destructible environment, we felt that adding vehicle explosions spiced things up a little and made the combat more dynamic at the cost of realism.
Last edited by CFG_Hitch; Oct 10, 2018 @ 12:55am
rittstar Oct 3, 2018 @ 10:23am 
Yes i see cars exploding due weapon fire
Dorok Oct 3, 2018 @ 11:32am 
Originally posted by CFG_Hitch:
Explosions are not based on turns. Also, there have been no changes to this feature since the release.
So my feeling that it changed is just coming from change in how I play.... Or it's a side effect from some other changes. :-)

I bet you have also no explanation why in my current campaign, I constantly use agents alone to scout and I didn't get any single ambush. There's expected behaviors and real behaviors. :-)

It's still weird I had car explosions and never noticed orange circles, and now it's more the reverse, except explosions generated by grenades.
holy-death Oct 3, 2018 @ 10:10pm 
That's a shame cars can explode from small arms fire, because people actually do that cover behind the vehicles in real-life and they don't explode when under fire, so I expected the same here.

The moment I have learned they can blow up I stopped using them as cover altogether. It's simply not worth risking being blown up if your enemy misses shots (the same way as it was in X-COMs). I did use it against the AI a few times, because it's stupid enough to take cover behind cars from time to time.
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Date Posted: Sep 29, 2018 @ 12:29pm
Posts: 11