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Not anymore since patch 1.05 LOL
https://docs.google.com/spreadsheets/d/1aNCZELoeWJ6CJuOg2ZVG7a0x7XilbewP4RsXT3NZvb8/edit#gid=0
Grunts fly around, do mission support (spotter etc), and do off map missions.
Traitors (or suspects) are on permanent forger/comms duty. They don't get trained. In case I have to waste them, although I haven't had to do trhat yet.
Heroes have the following charcteristics I care about: high MP and high HP. End of.
I train my heroes in the best pistol available first and foremost (for th e silencers of course) and then divide them between rifles and "big guns" of one description or another except sniper rifles. I have not really seen much use for sniper rifles.
By the time I can disguise two agents, most of the rest of the guys are just standing around waiting for extract.
https://steamcommunity.com/sharedfiles/filedetails/?id=1509902076
Skills and talents doesn't matter as long as everyone is wearing their mandatory black suits, sunglasses and earwigs xD
Except Jeff the Intern.. Poor guy is working so hard to earn his sunglasses, but he doesn't realize he's doomed to a life of mediocre clothing and fetching coffee.
Thanks, that should be in game information for most. This is rather useful if you want try select with more caution list of skills of your agents.
I fail find in google doc listed by Kaerius the effect of the skill reducing body/chemical training time, I look to make it a priority skill. That's en example of filter I'll try apply with more flexible agents selection.
For sure it's a great skill.
You aren't using tools that can be useful, but also you probably don't combat much and then all skills related to combats are less important.
Yeah could be a way to play, beside for few story missions.
Disguise is in my back, I started first play without, but at a point switched, I don't think in replay I'll go back to disguise.