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You don't need to find all (or any) of them if you don't want to, your comms intercepts and informers will eventually get you contacts that allow you to just buy gear (random what unlocks though).
Agreed. I would rather have an "intercept shipment" mission for those.
They put stuff on rooftops? Learn something new every day.
* Swivel the camera 360 when searching a room - it is really easy to miss cabinets etc hiding in corners you can't see from one angle or another.
* Don't forget roof tops. Often when you can't find the last loot it's on top of a garage or something.
* Also inside garages, outhouses, sheds and stuff.
* Secret documents lying on tablers etc that you can't eyeball directly (still in stage 1 highlight) can be very tricky to spot if they are under a strong direct light source as it drowns out the measly stage 1 highlight. This is often why you can't find that last bloody document in my experience but once you realise this you can spot documents like this and check them out. (helps to turn down the brightness on your monitor too)
Usually I just send my disguised agent around to disable cameras and pick up intel and have my other dudes carry out the mission, if you path it correctly then they usually finish around the same time. If you get detected, don't worry about the items and just get your people out alive. They are worth more than a document or item drop.
In the big picture though, it's not necessary to pick up every item. It's helpful, but there's other ways to get intel, especially later on (comms shop, interrogations, infiltrate cell).
What's worse, some visible loot locations on the map can contain/account for multiple items, which just overcomplicates things even further and adds to further tedium. You think you're looking for 5 distinct and separate loot locations when the 5 are, in actuality, spread over 3 loot containers. Or something. Ugh. Talk about a frustrating exercise.
I've actually considered stopping playing this game until loot gets easier to identify (and yes, I do recon etc.). Looking for loot is super infuriating.
I hope a patch or a workshop mod addresses this.
You can also not collect them all.
But if it's part of the game, what is the point of making them only slightly visible besides inducing eyestrain? Early in the game, you can't really afford to pass up the opportunity for things like silencers and additonal intel.
If it's too visible it requires no effort, but ok the problem is a balance working for all, and some players that cannot not grab all the loot, and the game showing the max objective.