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is that true? or do the agents you recruit just come from different faction backgrounds?
The "hidden one" is not hidden, it will be Mossad. But first avaiable after completing one of the other two campaigns.
Still not convinced this is any better than Hard West regarding replayability. Which basically had none at all.
The 3 different campaigns all affect the starting missions that the player goes through but will otherwise eventually have you going up against the conspiracy.
EDIT: Also the game will have a NG+.
Well, it was hidden until you told us. I've already knew it, but it really it's hidden in the game menu when you start a new game, so possibly some players don't want to be spoiled by comments like yours.
Lol, if it was hidden or secret, you or me wouldn´t know about it, or? Then the devs wouldn´t tell the third party to the preview magazines either, or ? So stop trolling me pls.
Well, XCOM is exactly the level of replayability I am looking for. XCOM2, to be precise, the first (new) one was pretty bad with a pretty small number of maps that always played the same (made a little better with the randomization introduced by the Long War mod).
This game seems more like XCOM1. There the devs also claimed that we wouldn't see the same map twice and then later apologized and said they underestimated how much people were playing the game. Which was BS, considering you couldn't even go one campaign without playing on the same maps over and over again.
But we'll see. I can always buy it later if it turns out better than it sounds so far. Thanks for the input.
I know because I choose to know it when unveiling a spoiler tag from reddit.
The "modular campaign" together with "randomized intelligence snippets" sounds very promising.
Randomization of agents' names and backgrounds is good news too, because you can hire new agents and it's entirely possible to hire a mole, so new/randomized agents should keep players' paranoia alive on each playthrough when deciding whom to hire.
In terms of replayability, on your first playtrough you will be able to choose one of two story backgrounds, namely the CIA or KGB. After the first playthrough, you will unlock a third background,which I don't want to spoil for some of you, and a New Game+ mode providing some more context for the events taking place throughout Phantom Doctrine, as well as an exclusive tactical mission.
Please note that the campaigns are not completely different from each other. The primary difference lies in the several initial hours of the game for each background, and some details later on. However, the fact that you gain access to additional story context and unique tactical content with each background, paired with the fact that throughout the game you will encounter a lot of randomised missions, makes us believe that multiple playthroughs will be appealing to you.
All the above is, of course, on top of all the other randomisation in the game, such as Investigation Board files, names, codenames, talent development, side-story events of individual agents, among others. This applies also to our hand-crafted levels, which give you the option to choose the deployment zone depending on the mission objectives, and have numerous presets for enemy spawn locations, loot placement, patrolling paths, etc.
With the campaign being estimated at 40+ hours, even if you encounter the same non-story tactical map (which might not even happen), the experience will certainly be different. We wanted to avoid complete randomisation of our maps, because we put a lot of emphasis on smart level design, which is necessary when stealth comes into play.