Phantom Doctrine

Phantom Doctrine

View Stats:
GeneralGonzo Aug 26, 2018 @ 11:37pm
Buying gear - where ?
I sometimes get as reward the possibility to buy certain weapons. My question now is, where can I buy / trade these items? I don´t find any tab which seems to correspond to it!
Originally posted by sf:
from equipment, click on a slot (normally to choose equipment) there is trade button that will bring up the trade version with + and - to buy and sell items.
< >
Showing 1-12 of 12 comments
A moderator of this forum has indicated that this post answers the original topic.
sf Aug 26, 2018 @ 11:47pm 
from equipment, click on a slot (normally to choose equipment) there is trade button that will bring up the trade version with + and - to buy and sell items.
GeneralGonzo Aug 26, 2018 @ 11:54pm 
oh, ok, thanks! Never realized that! Very hidden it is,don´t like that! Why there´s not an option for a vendor in the base with his own tab!
sf Aug 26, 2018 @ 11:56pm 
Agreed. the current thing can stay, but adding a separate trade interface would be nice.

I usually make rimfire silencers in the workshop to sell for cash. It is quite silly that I had to find an agent with a proficient weapon with an activated weapon mod slot, so that I can access the vendor option to sell it.
BossStompTV Aug 27, 2018 @ 1:12am 
Originally posted by sf:
I usually make rimfire silencers in the workshop to sell for cash.

haha cool. I didn't know that was profitable.
frankie60 Aug 27, 2018 @ 7:30am 
One thing to be aware of is that there in no confirmation to buy or sell when you click the "+" or "-" buttons. So you instantly buy or sell when you click them. Found out the hard way
Kaerius Aug 27, 2018 @ 8:12am 
Oh, you can make profits by crafting? Nice! Reminds me of old XCOM, the 1994 original I mean.
Kaerius Aug 27, 2018 @ 8:16am 
150 dollar profit per go, 8 hours for crafting talent agent, 450/day, and I have two such agents, time for a crafting slot upgrade, that's 900/day extra income, or 37.50/hour, on top of the 140/hour I currently make. Less than half as effective as forging, but being limited by slots, I'll take what I can get.
Last edited by Kaerius; Aug 27, 2018 @ 8:17am
Castor Aug 28, 2018 @ 3:54pm 
Lockpicks appear to be the most profit at $190 per 8 hours (with crafting skill) or $23.75 an hour. Compared to Rimfire Suppressors at $150 per 7 hours or $21.42 an hour. Rifle Suppressors are close at $155 per 7 hours or $22.14 an hour. Anyone have any other numbers?
Rhonda Aug 28, 2018 @ 4:43pm 
Originally posted by sf:
Agreed. the current thing can stay, but adding a separate trade interface would be nice.

Yes, please!
The_Pastmaster Aug 28, 2018 @ 11:06pm 
Originally posted by Castor:
Lockpicks appear to be the most profit at $190 per 8 hours (with crafting skill) or $23.75 an hour. Compared to Rimfire Suppressors at $150 per 7 hours or $21.42 an hour. Rifle Suppressors are close at $155 per 7 hours or $22.14 an hour. Anyone have any other numbers?

Seems like, with the crafting perk, that decoys sell for the most at a flat 25$ an hour.
https://i.imgur.com/iGCr4kv.png?1
Seems like Smoke Screens can't be sold.
sf Aug 28, 2018 @ 11:38pm 
for craft-sale, I started with lockpicks too, but end up sticking to silencers more for convenience:

Basically, I equip silencers on weapons when on positive cash flow, then unequip them for sale when I need immediate cash :) Sort of like trying to equip agents with silencers and earning extra cash at the same time. Over time, I have more and more agents with silencers equipped. Not the most optimal use of time, but saves me from complex management efforts (e.g. decide when to produce lockpicks for cash and when to produce silencers for use)

It can even be "streamlined" : wait for silencer craft to finish before an assault, equip the silencer to use in the assault, then detach for sale immediately after the mission. effectively "free" use of silencer for the mission :)
The_Pastmaster Aug 28, 2018 @ 11:42pm 
Originally posted by sf:
It can even be "streamlined" : wait for silencer craft to finish before an assault, equip the silencer to use in the assault, then detach for sale immediately after the mission. effectively "free" use of silencer for the mission :)

Nah, that's just quality assurance. ;)
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Aug 26, 2018 @ 11:37pm
Posts: 12