Phantom Doctrine

Phantom Doctrine

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How do you capture agents?
I unlocked the MK ULTRA room and i have done a few missions, but didn't come across a way to capture people. This is my first playthrough and i'm doing the CIA route first.
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Showing 1-10 of 10 comments
JazzGuru Aug 26, 2018 @ 4:46pm 
Knock out an enemy Agent with the takedown, and then stabilise them, before carrying them to the evac area...
Is that worth it? Sounds like quite the investment.
Mystery Aug 26, 2018 @ 5:55pm 
Depends on the agent and what kind of MK Ultra treatments you have unlocked.
I caught one, conditioned her with control phrase, let her go, then used the control phrase next time I met her, evacuated her with my other agents.
She's been a valuable asset on missions since then. She's cute, too.
Battleseed Aug 26, 2018 @ 6:03pm 
Capturing is very much worth the effort. That being said, once you build the MK Ultra not so much at first. It costs you to interrogate and execute the captured agant. It also cost you by adding to your danger meter.

My Advise is to capture as often as you can till you build the MK Ultra. Then slow down to only having 1 captured agent at a time. Once you upgrade to the Faraday Cage, you can go nuts on capturing as it removes the danger the captured agents add. You will probably be better off financially by that time to afford the costs of dealing with the captured agents too.
Donald J. Trump Aug 26, 2018 @ 6:14pm 
Originally posted by JazzGuru:
Knock out an enemy Agent with the takedown, and then stabilise them, before carrying them to the evac area...

I've never stabilised enemy agents and extract them just fine.
Keyrock Aug 26, 2018 @ 6:47pm 
Originally posted by Donald J. Trump:
Originally posted by JazzGuru:
Knock out an enemy Agent with the takedown, and then stabilise them, before carrying them to the evac area...

I've never stabilised enemy agents and extract them just fine.
If you evac them before they bleed out then you don't need to stabilize them (same with your own agents). I guess the game assumes you stabilize them in the van when you make your escape.
That's on normal difficulty, don't know about hard.

And yes, it's very much worth it to capture agents. There is all types of fun stuff you can do to them in MK Ultra once you unlock some stuff.
Last edited by Keyrock; Aug 26, 2018 @ 6:48pm
RexEviL Aug 26, 2018 @ 11:20pm 
Bleed out stops once you pick them up, no need to stabilize anything. I had my agent carry enemy agent for 10-20 turns nothing happened.
Last edited by RexEviL; Aug 26, 2018 @ 11:22pm
sf Aug 26, 2018 @ 11:43pm 
Originally posted by RexEviL:
Bleed out stops once you pick them up, no need to stabilize anything. I had my agent carry enemy agent for 10-20 turns nothing happened.

I didn't know this :)
though it sounds like a logical bug that should be patched tho.

Stabilizing is probably still useful if you need to store the down agent somewhere, say while you try to clear the way to evac.
solthusx Aug 27, 2018 @ 1:06am 
Originally posted by sf:
Originally posted by RexEviL:
Bleed out stops once you pick them up, no need to stabilize anything. I had my agent carry enemy agent for 10-20 turns nothing happened.

I didn't know this :)
though it sounds like a logical bug that should be patched tho.

Stabilizing is probably still useful if you need to store the down agent somewhere, say while you try to clear the way to evac.

Or if you take down the agent early in the mission and don't want to waste one of your guys just standing around holding him to keep him alive.
CFG_Hitch Aug 27, 2018 @ 4:32am 
Hey! So, the mechanic should work as follows.
Once your or enemy agent's HP drops to 0, critical timer starts. Here you have 3 options:
1. Let the timer reach 0 and watch the agent die.
2. Stabilise the agent to stop the timer permanently.
3. Pick the agent up without stabilising him to pause the timer until the agent is dropped.

Also, if you manage to pick up the agent and evac him before the critical timer drops to 0, you don't need to stabilise him.

If you encounter any discrepancies from the rules above, please let us know. :)
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Date Posted: Aug 26, 2018 @ 4:29pm
Posts: 10