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I caught one, conditioned her with control phrase, let her go, then used the control phrase next time I met her, evacuated her with my other agents.
She's been a valuable asset on missions since then. She's cute, too.
My Advise is to capture as often as you can till you build the MK Ultra. Then slow down to only having 1 captured agent at a time. Once you upgrade to the Faraday Cage, you can go nuts on capturing as it removes the danger the captured agents add. You will probably be better off financially by that time to afford the costs of dealing with the captured agents too.
I've never stabilised enemy agents and extract them just fine.
That's on normal difficulty, don't know about hard.
And yes, it's very much worth it to capture agents. There is all types of fun stuff you can do to them in MK Ultra once you unlock some stuff.
I didn't know this :)
though it sounds like a logical bug that should be patched tho.
Stabilizing is probably still useful if you need to store the down agent somewhere, say while you try to clear the way to evac.
Or if you take down the agent early in the mission and don't want to waste one of your guys just standing around holding him to keep him alive.
Once your or enemy agent's HP drops to 0, critical timer starts. Here you have 3 options:
1. Let the timer reach 0 and watch the agent die.
2. Stabilise the agent to stop the timer permanently.
3. Pick the agent up without stabilising him to pause the timer until the agent is dropped.
Also, if you manage to pick up the agent and evac him before the critical timer drops to 0, you don't need to stabilise him.
If you encounter any discrepancies from the rules above, please let us know. :)