Phantom Doctrine

Phantom Doctrine

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CFG_Hitch Aug 17, 2018 @ 2:31am
Phantom Doctrine Patches and Post-release Information
Greetings, Agents!

This thread will serve as a place where we aggregate all the patch notes and post-release updates for you.

If possible, please refer other players here once you notice that they are asking about issues adressed below. It would have been a huge help for us, since the entire team is busy with getting the patches out as soon as possible, and we're a bit short-handed in terms of replying to all the repeating questions.

We will truly appreciate all your help in enabling us to fully focus on deploying fixes as soon as possible. Thank you very much for your support.

CreativeForge Dev Team

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LOS/LOF issue explained
Please refer to our detailed explanation[www.creativeforge.pl] of how the system currently works, and why the visualisations of what's going on might be so confusing. We are in the process of devising a significant improvement to this system and we'll be updating you on the process as we go.

Patch Notes:

Patch 1.0.1
Fixed: placeholder lines in the Russian localization
Fixed: disposing of bodies of enemy agents (including story characters) no longer causes a crash
Fixed: minor corrections in other languages

Patch 1.0.2
Fixed: replaced placeholder lines in the Chinese localization
Fixed: civilians run away properly, no longer blocking doorways
Fixed: the Distract skill should work properly in all cases
Fixed: occasional issues with autosave files in Ironman mode
Improvement: characters in full cover lean out/turn towards an attacking shooter

The improvement above should address the first, small portion of LoS visualization issues. The process is ongoing for more radical changes in the Line of Sight/Line of Fire mechanics and we expect to deploy it soon.

Patch 1.0.3
Fixed: enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)
Fixed: improved direction of leaning out from full cover
Fixed: increased visibility of CCTV terminals and loot/secret file containers
Fixed: by popular demand: lower dust storm density in CIA mission 01
Fixed: fixes for the Italian, Spanish & French localization
Fixed: specific cases where UI would lock up while transitioning from the IB to the map
Fixed: a block caused by specific instances where air support couldn't target anyone upon arrival
Fixed: campaign progression issues related to Undertow
Fixed: New Identity screen now has the Confirm button visible in all screen resolutions
Fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns
Fixed: moving from the IB to the world map using a hotkey after solving files is now safe
Last edited by CFG_Hitch; Aug 20, 2018 @ 6:52am