Phantom Doctrine

Phantom Doctrine

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himmatsj Aug 15, 2018 @ 7:22am
Phantom Doctrine compared to Invisible Inc.
Everyone is talking about XCOM...why's nobody comparing it to Invisible Inc? To me, it's got the most perfect gameplay ever (and I'm not even exaggerating!). How does Phantom Doctrine compare to Invisible Inc? I fully intend to play this as a stealth game, not as a shooter.
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SemtexMan47 Aug 15, 2018 @ 7:59am 
Way less ability to manipulate guards than Invisible Inc. Cover and hiding is not as straightforward either.
cANe Aug 15, 2018 @ 8:16am 
Invisibile inc is a much better game than from what I've seen from Phantom doctrine, however they are clearly quite different. PD seems like a mix up of X-Com and Invisible inc.
MK Aug 15, 2018 @ 8:29am 
Invisible Inc would be a great game for me if they didn´t choose this goofy cartoon look. If they had chosen a darker and more mature cyberpunk artstyle and presentation like Syndicate or Satelite Reign (do not buy SR, it is shallow), Invisible Inc could have become a wide known masterpiece.
Last edited by MK; Aug 15, 2018 @ 8:30am
SemtexMan47 Aug 15, 2018 @ 8:34am 
Invisible is also a bit too puzzle gameish. They did a great job with the randomized levels though.
Stevil Aug 15, 2018 @ 9:04am 
I'd say the biggest difference between Invisible Inc. and Phantom Doctrine is the way you stealth through a level.

Invisible's levels are meant to be finished quickly as the guards wake up and the threat meter increases every turn. PD is way more relaxed. You can stealth through an entire mission at your own pace (and it's sort of meant to be played this way, aside from the odd action set-piece), but guards stay down and the threat level only increases after you knock 3-4 of them out. Plus, it's a lot easier later on when you unlock disguises, too.

I'd say the Invisible Inc. influence is there, but PD is more like XCOM 2 with the infiltrate-and-evacuate mission design and the need to constantly move your base around.
CureAga Wine Aug 15, 2018 @ 9:13am 
Invisible inc does one thing and does it good.
Phantom doctrine does two things and does it well...ish (depends of who you ask).
Cutlass Jack Aug 15, 2018 @ 9:37am 
Having played both games, Doctrine plays much more like X-Com2. Especially on the base & agent customization side of things.

If anything, the game feels like a mix of X-Com and Alpha Protocol. Stealth approach is very valid. Combat is when things go wrong. So far I've been focusing on stealth and non lethal takedowns, which is how I played AP.
Necroscourge Aug 16, 2018 @ 1:13am 
No comparison. Phantom Doctrine is a combat RPG, Invis Inc is a turn based stealth game.
Necroscourge Aug 16, 2018 @ 3:23am 
Given that the game is focused on combat, I don't see how they would think that.
Janus Vesta Aug 16, 2018 @ 3:32am 
Originally posted by Necroscourge:
Given that the game is focused on combat, I don't see how they would think that.

I've done very little combat in the game so far. I complete pretty much every mission stealthily, with maybe a short shootout as I run to the evac if I can't find a quiet way to get out.

It's a stealth game or a turn based combat game. It all depends on personal preference.
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Date Posted: Aug 15, 2018 @ 7:22am
Posts: 10