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There's no time limit on the levels and you can take as much time as you need.
If Flash was still a thing, I'd say go and try Zachtronic's free alchemy game on Kongregate.
But sadly Flash is dead and all the old games are in stasis. ;'(
After that, you get about a dozen optional "Production" puzzles where you are limited by space - Most of these are pretty difficult.
Then, there's also the JOURNAL, now with 9 pages with 5 puzzles on each page -- these are very hard puzzles if you want an extra challenge.
Besides that, we have thousands of custom puzzles available in the Workshop, many of them very easy or easy, so you will definitely get your money's worth, even if you are not a 'genius' who can solve every puzzle.
Zachtronics games are an excellent introduction to a coding mindset because they're vulgarized. You need zero programming knowledge to play them. It's going to make it easier at first for the less intuitive games like Shenzhen I/O or TIS-100, but Opus Magnum? There's zero coding involved. It's all about logic, and because it's grounded in physical movement, it is very intuitive.
If anything, it's closer to an assembly line than a computer program. Grab two pieces. Move them to binding area. Bind these two pieces together. Rotate the result. Bind a third piece. Send it to packaging.
In some of the puzzle, I've made inefficient solutions just because it was a "funny" way to solve the problem.
I wouldn't look too much at the public scores because there are professional developers and other kinds of engineers playing it. Even the worst of them have a significant advantage, at the start anyway.
Its kind of hard, but the important thing is you set it up to do some simple things pretty easily and then slowly build up a whole set of instructions to get the whole thing done. It could have been designed so that its easier like you could have put in instructions by laying out the arms and recording them each step of the way instead of having these tiles. Very easy to put the tiles on the wrong arm or inserted a negative when you meant to put in retract.
Eventually, you'll probably be able to lay down a pretty long piece of code and... no, that'll never happen. You'll always just peck away at it and then get lucky when it finally works somehow because you've tried every possibility... unless you're Rainman.
You learn as you go, and there's a sand-box mode for when you get the hang of it.
Easily the coolest building game I've ever played. Think virtual LEGOS.
https://steamcommunity.com/app/558990/images/?p=1&browsefilter=mostrecent