Opus Magnum

Opus Magnum

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Do you need to smart to play this as I am not
:steamsad:
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Showing 1-15 of 15 comments
mieze Feb 3, 2021 @ 4:22pm 
There's a global list of scores but if you ignore those your build that may be less efficient than others isn't punished at all.
There's no time limit on the levels and you can take as much time as you need.

If Flash was still a thing, I'd say go and try Zachtronic's free alchemy game on Kongregate.
But sadly Flash is dead and all the old games are in stasis. ;'(
DeDarkwood Feb 3, 2021 @ 4:41pm 
I was thinking the same thing, all these programming games feel to be beyond me. I'm just a regular idiot doing regular work. No knowledge about programs and things like that.
1mbalanced Feb 4, 2021 @ 1:23am 
bruh same question here lul
Last edited by 1mbalanced; Feb 4, 2021 @ 1:23am
Leeo Feb 4, 2021 @ 7:27am 
I'm still hanging around in Chapter 1. It's easy to finish the game, but I always want to optimize it.
Itchy_Scrotbag Feb 4, 2021 @ 7:49am 
Thanks for your comments thus far
Mr.Snork Feb 18, 2021 @ 1:13am 
No, not really. it holds your hand reasonably well in the tutorial. it's fun in the way you can try anything, no time limit, no size limit.
Itchy_Scrotbag Feb 18, 2021 @ 1:46am 
Originally posted by Mr.Snork:
No, not really. it holds your hand reasonably well in the tutorial. it's fun in the way you can try anything, no time limit, no size limit.
Thankyou
Alcator Feb 19, 2021 @ 5:04am 
There are ~50 puzzles in the 5 chapters of the base "Story" campaign. Until around Level 30, they are all easy, then the difficulty starts climbing a bit. As others pointed out, you have unlimited building space and unlimited funding, so worst case scenario, you brute-force the solution by dragging each atom where it needs to go with its own arm :-) Completing the story is very achievable even for average puzzle solvers.

After that, you get about a dozen optional "Production" puzzles where you are limited by space - Most of these are pretty difficult.

Then, there's also the JOURNAL, now with 9 pages with 5 puzzles on each page -- these are very hard puzzles if you want an extra challenge.

Besides that, we have thousands of custom puzzles available in the Workshop, many of them very easy or easy, so you will definitely get your money's worth, even if you are not a 'genius' who can solve every puzzle.
Terram Mar 1, 2021 @ 6:42pm 
Originally posted by DeDarkwood:
I was thinking the same thing, all these programming games feel to be beyond me. I'm just a regular idiot doing regular work. No knowledge about programs and things like that.

Zachtronics games are an excellent introduction to a coding mindset because they're vulgarized. You need zero programming knowledge to play them. It's going to make it easier at first for the less intuitive games like Shenzhen I/O or TIS-100, but Opus Magnum? There's zero coding involved. It's all about logic, and because it's grounded in physical movement, it is very intuitive.

If anything, it's closer to an assembly line than a computer program. Grab two pieces. Move them to binding area. Bind these two pieces together. Rotate the result. Bind a third piece. Send it to packaging.
42Genius42 Mar 13, 2021 @ 8:36am 
Easy to play, hard to master... like chess!
sfebtyler May 8, 2021 @ 12:03pm 
For some this game will come as easy as breathing. For others it might take a little practice. Take your time and think things through and it should become easier as you do it more.
Hurricane May 10, 2021 @ 12:30pm 
The only requirement is to want to have fun to get a working solution. (Perseverance and imagination helps)

In some of the puzzle, I've made inefficient solutions just because it was a "funny" way to solve the problem.

I wouldn't look too much at the public scores because there are professional developers and other kinds of engineers playing it. Even the worst of them have a significant advantage, at the start anyway.
Last edited by Hurricane; May 10, 2021 @ 12:31pm
Can you picture 3 or 4 piston arms at different positions each step and how they would interact with each other as the various atoms and arms swing around? Probably .00002% of the population has this type of skill. For them it will be a breeze. For the rest of us we will "run" the program again and again after every couple instructions are entered and curse when the sequence starts over again automatically or be bewildered when some of the arms start to repeat and others don't.

Its kind of hard, but the important thing is you set it up to do some simple things pretty easily and then slowly build up a whole set of instructions to get the whole thing done. It could have been designed so that its easier like you could have put in instructions by laying out the arms and recording them each step of the way instead of having these tiles. Very easy to put the tiles on the wrong arm or inserted a negative when you meant to put in retract.

Eventually, you'll probably be able to lay down a pretty long piece of code and... no, that'll never happen. You'll always just peck away at it and then get lucky when it finally works somehow because you've tried every possibility... unless you're Rainman.
Last edited by Tungsten Whitmarsh Cadow; Dec 19, 2021 @ 11:24am
Ser Lagsolot Feb 28, 2022 @ 8:08pm 
The game is puzzling but gives you a ton of flexibility; it's difficult enough to be entertaining, but not so much that you give up right away.

You learn as you go, and there's a sand-box mode for when you get the hang of it.

Easily the coolest building game I've ever played. Think virtual LEGOS.

https://steamcommunity.com/app/558990/images/?p=1&browsefilter=mostrecent
Last edited by Ser Lagsolot; Feb 28, 2022 @ 8:19pm
RAVENROOK Jan 26, 2024 @ 3:40am 
Originally posted by mieze:
There's a global list of scores but if you ignore those your build that may be less efficient than others isn't punished at all.
There's no time limit on the levels and you can take as much time as you need.

If Flash was still a thing, I'd say go and try Zachtronic's free alchemy game on Kongregate.
But sadly Flash is dead and all the old games are in stasis. ;'(
I have started a discussion in reference to this, on here.
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