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1) 13" rMBP. 2560x1600.
2) 7" GPD Pocket. 1920x1200.
3) 15" msi GS60. 3840x2160.
On all of them I can drop the resolution to 1440x900 (#1 and #2) or 1920x1080 (#3) to make text readable, but then everything looks blurry and really bad compared to high resolutions. Because of that I don't really want to zoom in on anything other than dialogs and menus, but I suppose ideally we could scale different parts of the UI independently.
Great game though,
although playing it on lower resolution makes me lose some real estate for the actual game, which on some of the bigger puzzles is really needed
I wish I could support this game, but sorry, not everyone uses a 1080 monitor. Kind of pathetic to not take into account multiple resolutions these days.
Well, I'm not part of the majority with my 1440p display and not so great eyesight. If it doesn't scale properly, and I'd end up with a headache, I'll skip the purchase. I do appreciate that this is being discussed and that the devs apparently clearly stated that they won't address this. I may not agree with the approach, but I value honesty.