Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
P.S. I also got stuck on the next puzzle as well. :-) So I suppose I ought to get used to it.
P.P.S. I bought SpaceChem a while ago, and while I did enjoy it for a while, it finally got too complex for my simple brain. Opus Magnum seems to be what people said it was - a graphically improved version of SpaceChem except they removed the area limitation on a solution. I like that change, because being limited by space restrictions was part of what I disliked about SpaceChem... so now I don't have that excuse in this game. A very good design choice in my opinion. I'm happy with my purchase, can't really go wrong for ten bucks!
That doesn't sound right. If you haven't figured it out reply with a screenshot of what you're talking about and I can try to help
I was incorrect. Long as one has the required number of bonds (2) everything was OK.
The puzzles proper, those are fun and challenging, altho now I realize that without the space limiations that SpaceChem imposed, each puzzle is essentially trivial to solve. There are no constraints anymore, and thus, any challenge provided by the game must come from within, it must come from our own motivation. And I just don't think I'm motivated to go back and repeat each puzzle to try and optimize my solutions. I wish I was motivated... but its never really motivated me to try and "beat the whole world" and "become the best" at any particular puzzle. I'm just looking for some fun entertainment, and Zach seems to know what I'm looking for!
Also, if you use the salt as a wildcard to remove an element, remember that you have to do this a second time, or you will be left with single unmatchable elements (the number remaining on the bottom help here, they show odd numbers red as a warning).
That's about all the strategy I've developed for the game, but it seems to help.