Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, if you don't process the game pieces effectively, the machine can get very large and unwieldy which puts a kind of a soft limit on how "bad" your solution can be.
The difficulty reminds me a lot of Infinifactory in case you've played that one.
I pride myself in being one of the few who finished Spacechem. This game, as intriguing as it was on principle, was too easy for my tastes.
Besides the unlimited space and unlimited instructions, you can also position the inputs/outputs wherever you please. That alone makes it much easier than Infinifactory.
Optimising the levels is also much easier than the other games, because there isn't really a lot of depth to what you can do.
But it's still enjoyable.
For some reason, I read your first sentence as "cheese is to tic-tac-toe." I was about to comment on what a delightfully strange comparison it was.
To elaborate on my original post, I think this game is a great way to introduce players to Zachtronics titles. Probably the first I'd recommend someone try. They enjoyment of Zachtronics games of building your own contraptions is just as strong here, even if there's not quite as much depth. It's never been easier to turn an idea for solving a puzzle into a reality compared to past Zachtronics games.
I especially wish that there were more oportunities for "code reuse". the repeat instruction is not as useful as I would like it to be.
I guess you could say it's like comparing pizza to cheese...
Yes, I think it's a great game to get people interested interested in this game genre and a good way to introduce people to optimisation.
And bonusquestion, or else I'll ask in new topic later; What is the gameplay/replayvalue of this game? Done with X hours? Any desire to play again besides 'improving solutions'?
yeah sort of. you have input and output and one of the central challenges is the logistics of moving all the parts from start to finish.
the difference is that in Factorio, it's only logistics, whereas here you also have to program the parts. (Factorio is the better game though, by far.)
very little replay value IMO. there's NO reason to play again besides improving solutions. the puzzles are already kind of samey, and solving them lacks variety to begin with, let alone doing them all over again.
it is definitely worth playing though.