Opus Magnum

Opus Magnum

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Galp Nov 7, 2017 @ 10:11am
I'm tired of your best. Give me your worst!
Yes, yes, you Stabilized Water in 15 moves. I want to see the levels where your head hurt and you just said screw it and mushed something embarrasing together to get to the next level.

Here's my Water Purifier which started clever and tight and ended with a drunken robot swinging its arm.

https://oldgrizzledgamers.com/wp-content/uploads/2017/11/Opus-Magnum-Water-Purifier-2017-11-07-13-03-43.gif
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Showing 1-15 of 359 comments
Starficz Nov 7, 2017 @ 10:29am 
I try to optimize everything down to the minimum cycles before I finish a level. While in the process of doing the final level, (universal solvent at 41 cycles is my goal) I just said fk it. I want to see the ending to this game and the threw this together in 10 minutes. https://i.imgur.com/0YykZCA.gifv
Xargon Bloodscale Nov 7, 2017 @ 1:10pm 
https://imgur.com/a/3uV1Z
Let's just say I stopped playing for the day after this one.
Couldn't figure out how to make unstable compound in a reasonable timeframe (12 cycles per product), so I gave up and made this...
https://giphy.com/gifs/xT0xeoRssurLZ4Ercc/html5
Galp Nov 7, 2017 @ 3:24pm 
Originally posted by faijeya:
The horror of Opus Magnum is that it allows you to be as mundane and uninspired as you want.
There are no constrains forcing you to be creative and you can look in disgust at your pedestrian creations, lacking the will to redo them - https://i.imgur.com/4FbtlGl.gif

I love how in these janky ones there's usually a moment where you can see that things didn't fit quite right so a big arm just swings half the contraption aside so things can turn and then yanks it back. They move like old Chuck e Cheese animatronics that haven't been maintained.
Pothocket Nov 7, 2017 @ 3:40pm 
Uhg, here's one of mine: https://i.imgur.com/DzheKIB.gifv

After beating the game and having a much better understanding of how to do stuff I went back and cranked it up to 11 so even though it was still garbage it went pretty fast: https://i.imgur.com/dn4IJW5.gifv
agentcatcat Nov 7, 2017 @ 7:08pm 
ohhh god i'm not good at this game yet, so here's my absolute hell solution to airship fuel:
https://imgur.com/QO4Br6A.gif
Last edited by agentcatcat; Nov 7, 2017 @ 7:12pm
Starficz Nov 7, 2017 @ 7:43pm 
Originally posted by Zakhep:
Couldn't figure out how to make unstable compound in a reasonable timeframe (12 cycles per product), so I gave up and made this...
https://giphy.com/gifs/xT0xeoRssurLZ4Ercc/html5
Oh god, did you do that just for setup time for the gold??? holy crap remind me to never do that lv until a "loop from here" instruction gets put into the game.
ThanatosX Nov 8, 2017 @ 12:52am 
Go for that Rube Goldberg achievement.
Noodl Nov 8, 2017 @ 11:47am 
I feel like this could have been done much better, and I was lazy about it, and I hate it.

https://imgur.com/a/Wm3OS
Noodl Nov 8, 2017 @ 11:49am 
Originally posted by saladinthecat:
ohhh god i'm not good at this game yet, so here's my absolute hell solution to airship fuel:
https://imgur.com/QO4Br6A.gif
Lol I know this one is sloppy because the bottom arm has no use for the full track.
I identify with this level of nonsense.
Noodl Nov 8, 2017 @ 11:54am 
Originally posted by Pothocket:
Uhg, here's one of mine: https://i.imgur.com/DzheKIB.gifv

After beating the game and having a much better understanding of how to do stuff I went back and cranked it up to 11 so even though it was still garbage it went pretty fast: https://i.imgur.com/dn4IJW5.gifv
While well optimized on the second iteration, I think you'd have more of a beneficial outcome creating this one on a more symmentrical front. There's only one difference between the two, but I applaud your use of the multi-arm parts. I still haven't found an effecient use for them, and I'm almost done with the game. x.x
guy.scrum Nov 8, 2017 @ 12:34pm 
Here's my take on refined bronze. It got... messy.

http://steamcommunity.com/sharedfiles/filedetails/?id=1195492624
Pothocket Nov 8, 2017 @ 4:09pm 
Originally posted by Octave:
While well optimized on the second iteration, I think you'd have more of a beneficial outcome creating this one on a more symmentrical front. There's only one difference between the two, but I applaud your use of the multi-arm parts. I still haven't found an effecient use for them, and I'm almost done with the game. x.x

I think I'm the only person that avoids doing symetrical builds lol. I don't know, just don't like making them. Too boring I guess even though they do look cool and I love seeing what other people come up with.

Multi-arms are great though. Playing through the campaign I somehow latched onto the idea of big wheels swinging the product through different parts of the machine to finish and finally drop off at the end. Every puzzle I could I tried this and ended up being pretty much all of them lol, it's an easy and cheap way to do stuff at the cost of space.

Here's some examples: https://i.imgur.com/hEDAkAd.gifv https://i.imgur.com/gRg9ii7.gifv https://i.imgur.com/iwBpNbg.gifv
Bent Spork Nov 8, 2017 @ 5:09pm 
Totally not proud of this. They say not to let the perfect be the enemy of the good. In this case, I'm not letting the good be the enemy of just getting a solution out there!

http://steamcommunity.com/sharedfiles/filedetails/?id=1195667684
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