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Agreed.
It's possible that the officer actually was drunk and the doctor is in with the police or believes the police that the officer wasn't at fault, and so is trying to coach James into 'healing' by confessing to a crime he didn't actually commit.
They were still able and creative enough to make two more interesting interactive bits that are quite original in execution.
However, in ep2 there were already so many clues to the overused and trite coma twist I hoped they would have fooled me.
The guilt twist was not only old, but also poorly told and unbelievable as has been pointed out akumajobelmont and others here.
Still, great first ep that I'm glad to have played.
I can understand both sides. I enjoyed the twist and think it makes things more interesting, but it would've been nice to just have standalone episodes. I'm still replaying the game to try to catch more details than I did in my previous playthroughs about a year or two ago. Something that I really like about the twist is that it didn't completely come out of nowhere, it was foreshadowed.
In episode 2, there was that few seconds of a seemingly random and out of place perspective shot in a car, names have been reused across each episode, the acronym for coma in episode 3, voice actors were reused, the door with the red x and "Red X Tech," it's really cool.
A bit of criticism that others had towards the game's twist that bothers me is when people say it's "teaching us an obvious moral," or a "PSA." Not every piece of media that talks about touchy subject matter is trying to teach a moral. By that logic, Silent Hill 2 and Shattered Memories are PSAs about grief (though in Shattered Memories' case, the past changes depending on your choices unlike Stories Untold), or Amnesia: The Dark Descent is a PSA about revenge and guilt (Update: Or that the movie Climax is a drug PSA). I hope you understand what I meant about my last point.
Aliens? Monsters? Ghosts? I've never seen those, so they don't scare me.
Serial killers or a twisted human's mind is far scarier. Because we know it could happen for real.
Here, guilt and denial allow a lot of games with the narration. I think it's clever.
(sorry english is not my first langage).
And I really loved Episode 3 up until that point.
Episode 4 was just ugh.
I just think this has been done way too many times before and not everything needs to have a major plot - just a collection of short stories works better in my opinion.
Also Episode 1 and 2 share too much of the same twist regarding - this is happening right now.
I think it works.
!00%
Kinda saw it coming, but still found it affecting. Aliens or something would have just felt cheap.
Not me constantly trying to stop this idiot from driving, and the game refusing to do everything I type so I can keep doing stupid stuff. After a car crash, the whiskey bottle is still alive and well in my hand?
And who the ♥♥♥♥ thinks about not getting time in prison instead of saving your sister in the first place? So much potential with the alien stuff, but devs had some childhood trauma with car crashes and had to preach to the world about how bad drunk driving is. Thank goodness I didnt pay money for this.