Gorogoa

Gorogoa

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Icedfate Dec 15, 2017 @ 9:05am
mobile version...
I see the mobile version of this is $4.99

but the pc version is $14.99

even on sale at $11.99, that's more than double the price of the mobile version.

why does EVERY developer do this?

if it's the same frigging game, why does it always cost much mor eon pc.

is it because they think "oh yeah, it's pc, pc gamers are used to paying more, so we can charge more.."

or are they taking a loss on the mobile version because it's more like

"yeah, mobile gamers are spoiled and entitled and nobody will pay $15 for a mobile game because of all the free to play garbage, so the best we can do is charge $5 for it there and then counterbalance it by charging pc gamers $15"?


I don't get it, because every developer does this. why would I buy the pc version if I can get it cheaper on mobile.


I'll understand if the pc version has more features, but yeah...
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Showing 16-24 of 24 comments
404_Not_Found Dec 25, 2017 @ 9:01pm 
Originally posted by jeffl:
Originally posted by Honkus:
Speaking of mobile version, any plans for an android version?

yes at some point!

DAMN! I saw "mobile" and I was like "oh I would LOVE this on my tablet!" but it's a galaxy note. :( It's less a price thing though and more me just preferring how my tablet feels to play puzzle games.

I'm sorry about the price points on mobile though, it really makes games seem so undervalued there. I've also noticed that phenomenon, and appreciate your upfront answer about it.
crazycupmuffin Dec 27, 2017 @ 6:07pm 
Grab it with edith finch in the bundle right now for a discount.
Couldn't play 2 better games over the holidays tbh.
暴力蛤蛤蛤 Dec 28, 2017 @ 3:48am 
......
Morton Koopa Jr. Dec 28, 2017 @ 7:40am 
Originally posted by Femaiden:
yeah, thanks all for not getting mad and trolling me.

I have noticed something...Square Enix charges the same price for their games on PC and Mobile

and I'll admit, it does look weird when I go on the mobile store and see Final Fantasy IX there for $20.99 (which is the same price as on Steam) and I see it nestled in between all these other games that are $0.99 and $1.99 and $4.99

and then I see all these complaints that Sqenix is "charging way too much for their games" and then I'll come on to steam and see some other game that's barely 10 hours long, being sold for $39.99 and there will be gleaming reviews claiming that the game is "clearly worth it even at 2x that price!"

I don't understand gamer economics....I'm a cosmologist (not to be confused with cosmetologist :tbpwtf:)

^ you hit the nail on the head, OP.

It's a lose lose situation for devs when it comes to satisfying players lol
Shadowspaz Dec 28, 2017 @ 8:07pm 
This is exactly why I've never liked the idea of simultaneous releases as a developer. There is no good mobile game out there that is genuinely worth as little as $0.99, but that's what consumers expect nowadays. Sell a mobile game for $15, and you won't be getting much in the way of sales.

So to release simultaneously on PC and mobile, there aren't any great options for the developer. If you keep the cost the same regardless, you're either losing the mobile market, or taking a dive on the PC market. If you price them based on the market (Like here), then consumers feel cheated by the PC pricing. So it all kind of sucks to deal with.

I've always liked the idea of initially releasing on PC, wait for sales to drop off, drop the price through Steam sales and events, and when you can reasonably lower the price to something competitive on mobile, release on mobile. You could get an additional spike in release sales too, assuming the game does well initially.

But I won't pretend to know much about the marketing strategies. I just make games. lol
HAN Dec 29, 2017 @ 4:04am 
I bought it on iPad instead. It's lovely. I'd have probably paid double for it on that platform too. I think the iOS app store can sustain higher prices, unlike Android.
Case Jan 18, 2018 @ 2:44pm 
Saw the iPad version is 1/3 the price, so obviously got it there. There is nothing gameplay or graphics wise that would reduce the experience. Props to jeffl for being upfront about the reasons for the huge pricing discrepancy.
Syntax_1 Jan 25, 2018 @ 8:43pm 
I finished this game in two hours on PC. I feel like I just paid for some pretty art and a couple clever puzzles. It doesn't feel worth 14.99 at all. To find out it is only 4.99 on mobile is upsetting. I would have just bought it on there. A price of 4.99 on PC would have been much better.:steamsad:
vczh Jan 26, 2018 @ 12:34am 
Originally posted by Syntax_1:
I finished this game in two hours on PC. I feel like I just paid for some pretty art and a couple clever puzzles. It doesn't feel worth 14.99 at all. To find out it is only 4.99 on mobile is upsetting. I would have just bought it on there. A price of 4.99 on PC would have been much better.:steamsad:

For example, Aragami priced 19.99
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Showing 16-24 of 24 comments
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