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Every game should have at a minimum non-dominant, long-arc, not-too-bright trackpad-push teleportation, and non-dominant, controller-directed, trackpad-touch (not press) free locomotion.
On Oculus touch, will be good to be able to turn off rotation on the left analog stick, right now it just has options to change the snap-turn increments and I have room scale so just like to turn around physically and keep accidentally making snap-turns.
I personally like the control orientated movement, where you can point the controller in the direction that you want to move (many VR games have this as an option), right now just seems to have the head orientated movement.
I also feel the walk is too slow, would almost think the run should be the walk and then have a faster run. Could add increased walking speed as an option for people who would want that.
I agree free loco needs work, at least for vive pro.
Left controller movement is good except it should be the higher (closer to the edge) you touch the touch pad the faster you walk, or at least click/release touchpad to walk fast click/release again to walk slow. Holding trigger sux
(A speed slide bar in options would be nice too, walking is a lil slow atm)
Right controller touch pad should be touch or click left/right sides to rotate/turn left and right.
Atm I cant work out how to turn/rotate character, I can only work out how to move in the direction your hmd is facing,
(useless for seated play)
Please add these loco options.