Midas Gold Plus
Leslie Knope Sep 13, 2017 @ 3:49pm
How to distribute pet stats?
Hi! Currently I have lv 7 Elephant Fighter and I am at Silver III 8/12. I came this far probably by luck and I don't know how to distribute the newly earned stats. Right now:

Health: Lv 15
Attack: lv 14
Defence: lv 10
LifeSteal: lv 11
Block: lv 11
Reflect: lv 10

Which path or formula should I follow? Thanks.
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Showing 1-4 of 4 comments
Volv Sep 13, 2017 @ 4:01pm 
Approx 4:4:1:2:2:2 when using pots. Possibly 5:5:1:2:2:2. Tweaking it to perfection beyond that doesn't gain much.

I did last fight on 50 50 10 21 20 20
Volv Sep 13, 2017 @ 8:05pm 
With Lin at Hydra lvl 1 you will beat him fairly easily. And then coast to Gold IV
Phantron Sep 14, 2017 @ 9:20am 
While attack/HP is roughly twice as good as lifesteal/reflect/block which is twice as good as defense, the cost for leveling is not constant. To get a point at level 40 of a stat costs a lot more than 2Xlevel 20 of that stat. What you should do is keep the cost to level at a ratio of 4/4/1/2/2/2. This roughly corresponds to a level distribution of 2.25/2.25/1/1.5/1.5/1.5.

That said distribution of stats matters very little compared to pet overall level so don't worry too much about assigning your stats correctly.

Perhaps it's easier to illustrate with numbers. Let's say you have attack on 60 and lifesteal at 40. If you put lifesteal down to 1, you can raise attack to 66 instead. Let's say lifesteal has literally zero value, you've increased your effectiveness by 10% by dumping all your 'wrong' points. If you're going for a 2/1 mix then you'd end up with 63/32 for a 5% gain using the same assumption that lifesteal is worthless. It simply costs too much to raise a skill at high level such that it's actually very hard to assign the points incorrectly provided you put points into attack/health first, because eventually things will get so expensive that whatever other choices you make is just a rounding error.
Last edited by Phantron; Sep 14, 2017 @ 9:59am
Leslie Knope Sep 14, 2017 @ 3:10pm 
Originally posted by Phantron:
While attack/HP is roughly twice as good as lifesteal/reflect/block which is twice as good as defense, the cost for leveling is not constant. To get a point at level 40 of a stat costs a lot more than 2Xlevel 20 of that stat. What you should do is keep the cost to level at a ratio of 4/4/1/2/2/2. This roughly corresponds to a level distribution of 2.25/2.25/1/1.5/1.5/1.5.

That said distribution of stats matters very little compared to pet overall level so don't worry too much about assigning your stats correctly.

Perhaps it's easier to illustrate with numbers. Let's say you have attack on 60 and lifesteal at 40. If you put lifesteal down to 1, you can raise attack to 66 instead. Let's say lifesteal has literally zero value, you've increased your effectiveness by 10% by dumping all your 'wrong' points. If you're going for a 2/1 mix then you'd end up with 63/32 for a 5% gain using the same assumption that lifesteal is worthless. It simply costs too much to raise a skill at high level such that it's actually very hard to assign the points incorrectly provided you put points into attack/health first, because eventually things will get so expensive that whatever other choices you make is just a rounding error.

Thank you so much. This clarified everything.
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