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I did last fight on 50 50 10 21 20 20
That said distribution of stats matters very little compared to pet overall level so don't worry too much about assigning your stats correctly.
Perhaps it's easier to illustrate with numbers. Let's say you have attack on 60 and lifesteal at 40. If you put lifesteal down to 1, you can raise attack to 66 instead. Let's say lifesteal has literally zero value, you've increased your effectiveness by 10% by dumping all your 'wrong' points. If you're going for a 2/1 mix then you'd end up with 63/32 for a 5% gain using the same assumption that lifesteal is worthless. It simply costs too much to raise a skill at high level such that it's actually very hard to assign the points incorrectly provided you put points into attack/health first, because eventually things will get so expensive that whatever other choices you make is just a rounding error.
Thank you so much. This clarified everything.