Midas Gold Plus
SealieP May 4, 2017 @ 8:17am
Your Favorite Mode Explained
Please first take a look at the pinned topic A Question to all. The devs are asking us for what our favorite mode is, energy, mana, or rage. They only want one word answers and not an explaination. If you have not responded, please do. But it got me thinking about why I like what I do and why others prefered their mode. So I thought I'd create this so we could discuss it and remind people to read that thread and vote.

Right now it's going back and forth between Mana and Energy. There's no love for Rage yet. I picked mana because I like seeing the huge bonus, I don't have to click anything ever, I can play around with the different options while running loots, and it just visually looks better having a higher gold per second.

When I want to click then I do like energy and rage, but if I'm running loots then I feel I have to click and my hand gets tired and my mice die too soon. I think I like rage more than energy just because you can have all four active if you want and you can never do that with energy.

I'm curious to hear why you voted what you did. And if you didn't, please go vote.
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Showing 1-15 of 16 comments
jespertelelf May 4, 2017 @ 8:24am 
I voted energy, I really like energy as I feel its the best of both worlds between energy and rage, I can click if I want (although admitadly it does very little for me) the crit chance on energy heros is VERY high, and I can choose between knowelge or gold depending on my need. I WOULD have liked rage but the click resturction makes it terrable If for example the auto clicker upgraded endlessly it might have been my favorated but beause its capped I find the total resoruces is Energy >Mana> rage. I however much like you also like seeing the huge % bonus from Mana mode.

One final thought I find artifacts give more energy per tick then mana/rage which is also a factor.
Volv May 4, 2017 @ 9:29am 
All about raid loot usage for me.

Mana I need to babysit and recast spells half way through.
Rage I need to click / autoclick stone for 25% gain.
Energy I can set and forget. More or less.

I also like the absolute separation between gold and knowledge for energy, though not all seem to.

Also. Volv is Energy ☺️ :fullchest:

Snow May 4, 2017 @ 9:56am 
ive picked mana because:
1) rage - click passive only increases gold, not knowledge ( oposite to other 2 champs) and switching to research gives very little boost (oposite to other 2 champs)
2) energy - dont have permanent pasive (oposite to 2 other champs)
3) mana - got pasive skill that works offline too (ososite to 2 other champs)
Last edited by Snow; May 4, 2017 @ 9:58am
Snow May 4, 2017 @ 10:09am 
Originally posted by jespertelelf:
the crit chance on energy heros is VERY high, and I can choose between knowelge or gold depending on my need.
Allow me to add 2 things to this part:

1) energy heroes does not have any boost skill to the crit (oposite to other 2 champs). rage got 4,5% mana got 7,5% so in the end the difference is not that big.
2) for energy heroes critical profits works toward knowledge gains (oposite to other 2 champs)
jespertelelf May 4, 2017 @ 10:41am 
I ment the champions themselves (at least at my stage of the game Kenny has more crit than Adaline
Last edited by jespertelelf; May 4, 2017 @ 10:48am
Snow May 4, 2017 @ 11:11am 
Originally posted by jespertelelf:
I ment the champions themselves (at least at my stage of the game Kenny has more crit than Adaline
yup, if you talk about the "base" crit the energy ones got the best ones. Kenny got 15%, adeline got 10%. but if you use hero skill adeline became 17,5% (the fact is that this is not always worth using)
Last edited by Snow; May 4, 2017 @ 11:12am
Mickmane May 4, 2017 @ 12:04pm 
I have not voted because I don't know what energy mode is.

I prefer mana over rage. Mana is idle, rage is clicking, no? I don't even like all that clicking with the pet (still hoping for a button to do battle in one click, or at least finish it after hitting once so I know what happens).
Last edited by Mickmane; May 4, 2017 @ 12:05pm
Celebane May 4, 2017 @ 2:50pm 
My preference is Mana. I have to manage raid loot and kick off skills halfway through the loot's burn but if it weren't for this interaction then is it really a game? As far as rage mode, it requires constant clicking and basically feels like I'm being held hostage to click. Energy mode seems slow to me. Maybe I just don't understand how it works. For me mana mode seems to have the best balance between requiring my attention and progression.
joannamaskell May 4, 2017 @ 3:25pm 
Mana. I would be fine with Rage if the Artifact went up to 25/s.
Elenoe May 4, 2017 @ 7:48pm 
Mana is the best by design for me. But I "voted" for Energy because mana REQUIRES a lot of attention during entire raids. Energy does not. Which makes it the most "liked".

The original question is badly asked and could not result in any valid information IMO. As the "liked" does not correlate with the "best" or "preferable" here.
Keslen May 4, 2017 @ 10:31pm 
I picked Energy because it's the only mode that directly offers you a choice in how you're going to progress - you can use 3 or 4 to progress in knowledge or gold. Sure, Mana also offers you a similar choice, but only after you've crunched a lot of numbers - Rage involves similar crunching and only effectively asks you how many of the abilities you can keep active.

The joy in Idle games, for me, comes from the fact that I can analyze the system that drives them and make choices based on that system to optimize my growth. In the current state of Midas Gold, the Energy mode comes closer to doing that than Mana or Rage.
actually, my view is that the game is enjoyable just because the 3 types of heroes make it different each week!
So rather that saying my favorite (prob rage actually, i enjoy being able to add my clicks to the automatic part, the other 2 are a bit passive), id say that if the question was about which hero to make for end game content, i would suggest a magical hero who changes type every 24hours (first login after those 24hours, to be precise), so i can keep the diversity!
Snow May 5, 2017 @ 5:58am 
Originally posted by Angor:
aid say that if the question was about which hero to make for end game content, i would suggest a magical hero who changes type every 24hours (first login after those 24hours, to be precise), so i can keep the diversity!

assuming that the game is still developing there is no "end game" hero. In other words in some time htere will be next, better one and so on.you could speak of "end game" only if the hero would be the very last one.

i would say the devs should ask what is our LAST FAVORITE hero type and pimp it a lil bit :)
Last edited by Snow; May 5, 2017 @ 6:00am
muljostpho May 23, 2017 @ 9:04am 
From what I've seen so far, I'd probably say mana.

I've got about 120 hours play time now according to steam (almost two weeks real time, will claim the day 7 daily for the 2nd time when the next daily becomes available). I mostly used Audrey (mana) in the beginning. Whenever I tried Gilligan (rage) I just couldn't leave it on him for long because I preferred how the game played with Audrey.

After almost a week (like by day 5 or 6) I got enough diamonds to unlock Scarlet (rage) and then it seemed like hardly any time at all before Irwin (mana) was unlocked as well... and then there wasn't much time spent with Irwin either before I unlocked Kenny (energy). Maybe a couple days in total to blast through that part of the game.

And now it feels like progression has slammed into a thick steel wall with Kenny. It seems as if offline progress barely exists with him. While I was at any of the previous champions I could close the game and come back later with more than 3-4 times my current diamonds waiting to be claimed. Currently if I close the game I see no significant gain in diamonds offline. It seems like I can only really see even a bit of a gain there if I leave the game running in the background all day or if I activate all raids a couple dozen times in a row (luckily the event piles them on to make this actually be kind of reasonable to do).

But as much as it doesn't feel like Kenny is doing that great (I think I might still be another week or two away from unlocking the next champion?), I see even less progress if I try to run a previous champion at this point in the game. So I don't know...

Honestly though, I think the champions having predetermined modes and being set apart from each other on distant tiers kind of works against the concept of really having a choice in play style anyway. I've seen it mentioned, and it seems to hold true, that the newest champion is always the strongest and most profitable choice regardless of what you personally think of that champion's play style. Really, it seems like all of the champions ought to have the option to switch between all three modes (switching some stats as well but having them all tuned to where each mode is mathematically equivalent with the other modes on the same champion under optimal conditions), or all three starting with Kenny at least (might just be rage and mana for the ones before him). Maybe scale Audrey's stats up slightly and give her an unlock requirement to set her apart as her own tier halfway between Gilligan and Scarlet.

At least that would (presumably) be the quick and easy fix. If they want to get more involved and really rework the system in a larger way, they could consider separating out the tier advancement part of it as a neutral set of unlocks separate from the champions (ie have shared stats for all champions, they all get stronger together) and leave it as each champion being tied to just one mode, however each champion gains one exclusive talent to set them apart from others of the same mode. (So as an example if you've unlocked up through Kenny then Gilligan and Scarlet would grant the same Kenny-scaled rage mode stats as each other but Gilligan would have a 5th rage ability that's completely unique to him and Scarlet would have one unique to her.)
Snow May 23, 2017 @ 11:18am 
Originally posted by muljostpho:
At least that would (presumably) be the quick and easy fix.
um... not with those devs. it looks like this game got "no fixing policy". Dont expect even minor details to be fixed ( like "reduction by -50%"). Long story short - dont expect anything beyond you have got ;)
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