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best of luck to you.
https://www.youtube.com/watch?time_continue=43&v=pbkT3fmF9Mw
You can follow progress and source code is available above
https://github.com/Fronkln/Level-Editor/releases
https://steamcommunity.com/sharedfiles/filedetails/?id=1835278342
-Revamped building (Press T to toggle snap to build and click on corners of objects to make new floors/walls)
-Code cleaned up
-The way rotations are handled are improved
I'm just getting started, i'm working on the biggest update since release which will be 0.3 and can be tracked on the github page as well which will come with insane amount of enhancements to the editor including
-Map cleaning up improvements
-Entities window (you can spawn skateboards, frying pans and gas canisters)
-You no longer have to exit edit mode and enter it back to change editing type like position, rotation
-Precaching objects for optimization
-Copy pasting implementations and a few saving bug-fixes
The mod is not final and changes a lot so i can't make one yet but for current version (0.24) all you need to know is
Pressing T will create a new square,
the 5 squares on UI change modes, after that you can click on a object and you will enter edit mode, there will be arrows on the object and you can drag the arrows to move it, on other edit modes there will be a coordinate field where you can change its value.
You can press M to save the map and N to load it (but they will be auto-saved when entering play mode anyway)
You can press L to delete selected object
You can press P to enter/exit play mode
Most of these are written in readme.txt