>//:System.Hack

>//:System.Hack

 This topic has been pinned, so it's probably important
nullray.gaming  [developer] May 11, 2017 @ 11:09pm
Features Feedback!
Is there a feature in the game you think should be tweaked? Maybe something you think should be added? Or maybe something I should just get rid of? Let me know!
Last edited by nullray.gaming; May 11, 2017 @ 11:09pm
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Showing 1-15 of 237 comments
El Musha May 12, 2017 @ 3:32pm 
I'm not sure I like having to hold down the mouse button to look around, rather than having it be a toggle. I also don't like how the toolbar erases itself after logging out of the net, necessitating I drag everything back on the next contract.
nullray.gaming  [developer] May 12, 2017 @ 3:44pm 
I can look at adding an option for mouse toggle in the options, good idea! I actually have the hotbar-saving-between-levels mechanic on the books, but it's not implemented yet.
mujie May 13, 2017 @ 3:50pm 
I'm a guy who loves to restart a lot, so having an option to skip the opening interview using the answers you've already given would be awesome. And being able to skip the cutscene when you enter and exit the Net would be cool too.

Fun game so far though!
nullray.gaming  [developer] May 13, 2017 @ 3:55pm 
I'll look at a way to skip through the interview, and see if I can't make that Net cut-scene skippable! I'm glad you're liking it so far! Make sure to tell the world! =)
Willzzzz1 May 14, 2017 @ 5:40pm 
Some notes...
1. Program icons need to be persistant from one job to the next
2. Make the mission objectives a little easier to see. us older folks have poor eyesight :-)
3. When i use more than 5 attempts it will not scroll down to let me see my latest attempt. i want the ability to scroll (or auto scroll) to see my latest attempt.
4. need a backspace on the passkey attempts, please?
5. make system targets (IP addresses?) clickable to save time.
6. can we get a quiksave?

7. Keep up the awesome work this is gonna be a great game!!!!!
Last edited by Willzzzz1; May 14, 2017 @ 5:41pm
Is there maybe a chance of selection of display device? Or moving the window instead of just resizing.
Last edited by ワイバーン の とし; May 14, 2017 @ 6:07pm
nullray.gaming  [developer] May 14, 2017 @ 6:27pm 
Originally posted by Willzzzz1:
Some notes...
1. Program icons need to be persistant from one job to the next
2. Make the mission objectives a little easier to see. us older folks have poor eyesight :-)
3. When i use more than 5 attempts it will not scroll down to let me see my latest attempt. i want the ability to scroll (or auto scroll) to see my latest attempt.
4. need a backspace on the passkey attempts, please?
5. make system targets (IP addresses?) clickable to save time.
6. can we get a quiksave?

7. Keep up the awesome work this is gonna be a great game!!!!!

1,2,3,5 are on the books! 6 I feel could ruin the whole vibe of the game if you could quicksave before challenge. I will look at number 4. Thanks for the feedback!
nullray.gaming  [developer] May 14, 2017 @ 6:28pm 
Originally posted by :
Is there maybe a chance of selection of display device? Or moving the window instead of just resizing.

I'll look into this one as well and see what I can do!
fauxpas May 14, 2017 @ 8:57pm 
Although hardly high priority I'd like the ability to customize my character; sex and hair style even if we only get to see our shadows as we are apparently bald male hackers, and matrix avatar style as well.

In ease of use areas, the biggest things would be the ability to activate a program with a mouse click as opposed to having to use my keyboard and the ability to "backspace" over a mistake in the pass code mini game.
nullray.gaming  [developer] May 14, 2017 @ 9:12pm 
Originally posted by fauxpas:
Although hardly high priority I'd like the ability to customize my character; sex and hair style even if we only get to see our shadows as we are apparently bald male hackers, and matrix avatar style as well.

In ease of use areas, the biggest things would be the ability to activate a program with a mouse click as opposed to having to use my keyboard and the ability to "backspace" over a mistake in the pass code mini game.

Thanks for the feedback! I'm hearing a lot about backspacing over mistakes, so I'm looking at how I can make that work (behind the scenes, it's not just a simple line of text like it seems). I'll have a look at the program activation.

I could add a rectangular button under each section of the hot bar that would fire the associated program, I'll add that to a future patch.

Orginaly I actually had customized avatars and hackers, but with limited resources i wasn't able to make it good enough to pass my own standards, but it's something that's on my "stretch goals" (including the ability to toggle 3rd person) if the game does well enough.`
fauxpas May 17, 2017 @ 1:58am 
Ah fair enough, and thank you so much for adding the clickable buttons and changing the passcode minigame like you did.
mujie May 17, 2017 @ 4:44am 
At the moment, it's pretty easy to get a different contract. Just close the contract window and open a new one. I don't know if that's intended or not, but it would be cool if the contract window showed one option for all 3 pay types, so that it's not just opening and closing a window.

It would also be cool to have the programs screen show all the subroutines in a multi-subroutine program.
Last edited by mujie; May 17, 2017 @ 4:46am
fauxpas May 17, 2017 @ 4:51am 
That would be would be nice even as an indentured decker to Ravencore, but something that I find just a little grating is how fast the circle disc elevators move in the matrix, maybe I'm just slow, but it often takes me 2-3 trips to get off them at the next level and I've never been able to ride them down sucessfully. (When I have to get to a lower level I just jump.) ... But please don't get me wrong, its not a big deal just a little quibble. (Sorry)
mujie May 17, 2017 @ 6:02am 
Originally posted by fauxpas:
That would be would be nice even as an indentured decker to Ravencore, but something that I find just a little grating is how fast the circle disc elevators move in the matrix, maybe I'm just slow, but it often takes me 2-3 trips to get off them at the next level and I've never been able to ride them down sucessfully. (When I have to get to a lower level I just jump.) ... But please don't get me wrong, its not a big deal just a little quibble. (Sorry)
Same! I wish the elevators were slower! And the moving platform in Haven.
<Psi|H|Psi> May 17, 2017 @ 3:20pm 
When in the net I, too, have constant fights with those elevators, failing to jump on the platform and also to get off on time.

How do you feel about replacing them with "Grav-elevators" like the ones that are in the very beginning of System Shock 2 when the player decides which character to play? Gives some futuristic touch and makes gameplay more straightforward.

Or what would also be nice is a mechanic like in cyberspace of System Shock 1, where the dataflow is automatically dragging the player in a certain direction. Could be activated by jumping into some sort of data-stream going up- or downward. Or maybe even horizontially e.g. in more complex systems, maybe even transporting less careful netrunners to an area that is more dangerous - some sort of countermeasure in addition to IC, that can only be revealed via periodically analysing the structure of the net....

One other thought that came to my mind was that hacking goes always upward. This is actually quite ok but a reversal of the approach by going downward might emphasise the feeling of going "deeper" into the system, with the CPU and other features being buried somewhere beneath...


Just some an ideas, but no top-level agendas .... Keep up the nice work!! I still enjoy this game a lot and just visited City Hall. Was quite fun to have a look at the design of a different system.

Last edited by <Psi|H|Psi>; May 17, 2017 @ 3:22pm
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