Legrand Legacy

Legrand Legacy

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nilla888 Dec 7, 2018 @ 1:22pm
some remarks/opinion(spoilers)
the movement mechanics in certain areas (swamp+snowy area) , although they make sense in a way, they also make for slow and frustrating gameplay; making sure i went through those areas as fast as i could, hoping never to return.

The 'puzzle' at the end is what made me give up on the game and watch the ending on youtube.
I just couldnt be bothered; maybe if the mobs didnt respawn....or maybe i'm getting old and dont have the patience for doing certain stuff i don't like anymore)

The ending : Well.....i read there will be additional ending scenes added later?
Compared to the cinematics in Gurias (wich was very good btw) the ending was short, leaving op en stuff, and confusing.(Also Eris face... :p she looks alot cuter in the portraits :) )

Its like ordering a parfait (dessert), enjoying it all the way and finding a dead cricket on the bottom of your glass, leaving a sour memory of an otherwise great experience. ( or something like that)


otherwise, good game
Last edited by nilla888; Dec 7, 2018 @ 1:23pm
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Showing 1-8 of 8 comments
Uwil Dec 9, 2018 @ 3:28am 
The additional ending scenes are already in the game now.

Walkthrough for the last dungeon: https://www.neoseeker.com/legrand-legacy-tale-of-the-fatebounds/walkthrough/Fandors_Requiem_/_Final_Destination_/_Dun_Eideann

https://cdn.staticneo.com/ew/3/3b/20180820152436_1.jpg

https://cdn.staticneo.com/ew/f/f4/20180821133451_1.jpg

I do understand from where you're coming from, but I was hoping you can experience the ending yourself. It's a sense of achievement on its own!
Last edited by Uwil; Dec 9, 2018 @ 5:40pm
I'm going to have to second that the last dungeon is about to make me not want to play this game any more. The combination of respawning enemies, traps that send you back to the beginning, a maze, and points you have to touch in order is just way too much irritation to deal with.

I'm going to make a productive suggestion though, since 'throw this dungeon away entirely' probably isn't... make it so the eyeballs don't open for at least 3 seconds after a fight, basically so they act like they just closed instead of 'just about to open'. An enemy tagged me in where one of the cones were, where I would have had enough time to still get through, but because they open right after a fight I got sent back to the beginning after almost making it to the last thing I needed to touch.

EDIT: I did finally get past it, yay. The right side is just pain compared to the left, which was annoying but not too bad.
Last edited by Toren_S [Also Friendly]; Dec 19, 2018 @ 4:16pm
Σ︎itropa Jan 23, 2019 @ 6:39am 
Sorry guys but I gave up on the last dungeon (Altered dimension) too. It's a boring time waster. Gonna see the ending on youtube.
Abradolf Linkler Feb 3, 2019 @ 1:15am 
I also gave up on the last dungeon which is a first for me in an rpg. The aforementioned issues + the fact that the respawning "trash mobs" can do an AE poison+confusion that can randomly effect your whole party in one attack and can equal you just standing there unable to act as your party dies in 3 turns was just too much on top of the other garbage mechanics. At the very least you may want to consider toning down that ability.

It was just a big letdown considering what I had to go through to even get to that point...I also really didn't want to give up as the last cut-scene I saw was amazing( dragons). But I finished one side of the puzzle and then on the other side I decided this was more of a headache then it's probably worth.

I didn't leave a review either positive or negative, but if I was forced into it, it would lean negative at this point out of sheer frustration with that dungeon.

Some other advice: add some simple stick figure graphics to the war battles ala suidoken or something, that is the most boring part of the game because you're essentially just watching chess pieces bump each other.
Uwil Feb 5, 2019 @ 8:19pm 
Sorry to hear that, we'll do better next time!
Habu Feb 7, 2019 @ 5:04pm 
The last dungeon puzzle (part 2) was pretty tough, but the zoom out feature is your best friend there. I wish there was a way to zoom out manually, is there?
Last edited by Habu; Feb 7, 2019 @ 5:05pm
Uwil Feb 13, 2019 @ 8:28pm 
Originally posted by marvinbautista85:
The last dungeon puzzle (part 2) was pretty tough, but the zoom out feature is your best friend there. I wish there was a way to zoom out manually, is there?
No sorry about that, only way to zoom out is to idle for a few seconds
Abradolf Linkler Feb 14, 2019 @ 12:21am 
It's not too tough, it's too frustrating....just tone down the mobs. Specifically the ability to hit all three members of your party at once with multiple status effects in a single attack....none of my characters can do ANY of those statuses on a whole party of enemies, they do multiple status x your whole party...for one action.
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