Gladius

Gladius

 This topic has been pinned, so it's probably important
CaiusBonus Dec 21, 2016 @ 2:21pm
Locomotion Options
You can change your locomotion mode in the options menu:
- Teleport
- Sprint (like in RawData)
- Trackpad (like in Onward) - this is the default option (double tap to sprint)
- Arm swing (like in GORN)
Last edited by CaiusBonus; Aug 29, 2018 @ 7:23am
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Showing 16-24 of 24 comments
heathenlamb Sep 2, 2018 @ 2:09am 
I am curious about arm swing locomtion. It doesn't seem to work the way it does for other VR games. If I hold down the trackpad to activate and start swing my arms I just go back and forth on the spot with the arm swing. Every other VR game I've played with arm swing locomotion is just travels in the direction the controllers are pointing etc. It seems I have to basically "drag" myself forward ... Am I missing something ?
Last edited by heathenlamb; Sep 2, 2018 @ 2:11am
CaiusBonus Sep 2, 2018 @ 2:29am 
Originally posted by heathenlamb:
I am curious about arm swing locomtion. It doesn't seem to work the way it does for other VR games. If I hold down the trackpad to activate and start swing my arms I just go back and forth on the spot with the arm swing. Every other VR game I've played with arm swing locomotion is just travels in the direction the controllers are pointing etc. It seems I have to basically "drag" myself forward ... Am I missing something ?
Hi!

The arm swing locomotion works like in GORN, and as you mentioned, you basically drag yourself when pressing the trackpad. To move forward you need to first drag yourself with one hand, release the trackpad, and then drag yourself with the other hand. Rinse and repeat.

The reason for this type of movement is that in Gladius or similar combat games you need to be able to do quick lateral moves that are not possible with the classical approach.

Cheers!

Last edited by CaiusBonus; Sep 2, 2018 @ 2:32am
heathenlamb Sep 2, 2018 @ 7:56pm 
Originally posted by Multiverse VR:
Originally posted by heathenlamb:
I am curious about arm swing locomtion. It doesn't seem to work the way it does for other VR games. If I hold down the trackpad to activate and start swing my arms I just go back and forth on the spot with the arm swing. Every other VR game I've played with arm swing locomotion is just travels in the direction the controllers are pointing etc. It seems I have to basically "drag" myself forward ... Am I missing something ?
Hi!

The arm swing locomotion works like in GORN, and as you mentioned, you basically drag yourself when pressing the trackpad. To move forward you need to first drag yourself with one hand, release the trackpad, and then drag yourself with the other hand. Rinse and repeat.

The reason for this type of movement is that in Gladius or similar combat games you need to be able to do quick lateral moves that are not possible with the classical approach.

Cheers!

Ahhh ok. Yep not a fan at all of this idea. I don't use it in GORN. It is too cumbersome and doesn't allow for agile fighting. I have to disagree about classical arm swing locomotion. I think it is far better suited to combat games. Games like Skyrim where I use classical locomtion work very well in hand to hand combat. The arm swing locomotion in Gladius is like crawling across sand.
Paffi Nov 26, 2018 @ 8:10am 
Joysticks for WMR users anytime soon??? Trackpads on the controllers are useless...
CaiusBonus Nov 28, 2018 @ 1:27am 
Hi Paffi,

Native support for WMR was just included in UE4 in the last release (4.21) that was released this month. We usually stay behind 1-2 official UE4 releases for stability reasons, so we will upgrade the version in the next 2-3 months max. Sorry for having to wait, but upgrading UE4 versions has to be done very carefully to not break everything in the proces.

Cheers!
Adil3tr Dec 18, 2018 @ 11:37pm 
Could you add either a Natural Locomotion style arm swing movement, where swinging an arm backwards doesn't move you backwards unless the controller is moved in that direction, and a mode where when you teleport you're still facing your opponent?
DivineLight Dec 25, 2018 @ 7:30am 
Will we be able to jump?
Paffi Dec 26, 2018 @ 2:08am 
Originally posted by Multiverse VR:
Hi Paffi,

Native support for WMR was just included in UE4 in the last release (4.21) that was released this month. We usually stay behind 1-2 official UE4 releases for stability reasons, so we will upgrade the version in the next 2-3 months max. Sorry for having to wait, but upgrading UE4 versions has to be done very carefully to not break everything in the proces.

Cheers!


Wonderful, thanks.
DivineLight Dec 26, 2018 @ 9:22am 
ok. Thakns for the response. I look forward to your progress. Love the game.
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