Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You were 5, only 2 gave the right answer, so the game is lost. The rule that you quote is fine if you're in number even to play, if you get a draw you go to calculate the points of clairvoyance of the players.
That is *NOT* the rule.
Here are the rules from the rulebook:
"When all tokens have been placed, proceed as follows:
if one of the groups has received more votes than the others, it is chosen as the
suspected culprit’s group;
if no single group has a clear majority, the tie is broken in favor of the group
chosen by the player who progressed furthest along the clairvoyancy track. That
group is considered to represent the psychics’ verdict on the culprit"
So I'll break it down:
"if one of the groups has received more votes than the others" This was NOT the case, as there was a tie at 2 votes each.
"if no single group has a clear majority" -- This is true.
" the tie is broken in favor of the group chosen by the player who progressed furthest along the clairvoyancy track" -- So the tie would be broken by the best player. Which, as a I said in the original post was one of the two people who say all three cards and not just two.
"That group is considered to represent the psychics’ verdict on the culprit" -- So the group as a whole DID choose the right culprit and it should have been a win, thus this is a *BUG*.
Its well known that devs had to make simplistic choices for development.
The manuals vary from edition to edition, for example: in the English and Italian version if there is a draw even with the number of players with the most clairvoyance, then you choose the group with the eldest player; in the Spanish one he is the youngest player.