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The game would be unbalanced but in this case, if the psychics lose, also loses the ghost and this rebalances the system.
As for the combination system you've already said and understood everything, it's random, there's nothing to explain.
However you don't take into account one thing: when you get to the end of the game there are 2 types of ghost (of course I don't take into account bad luck or trollers):
I second your opinion now with this new point of view :)
It looks good said so but in reality it isn't, it takes very special combinations of cards to make sure that everything is perfect, % would be very low. Then the other two clues that are not taken into account could divert the player's decision (already it can be difficult with a 3:2 system, especially if the vision cards used are weak).
It might make sense to use this technique in a match with clairvoyance activated, in theory should increase the right response % of those players who only see one or two vision cards but it would be a slight increase that doesn't eliminate the problem.
Another element which might bother it, is if the player who decides has become accustomed to seeing how you play and a play like that would confuse him.
So I remain of the idea that systems 1:1 1:1 1:1 and 1:3 1:3 1:3 (and its variants) remain the best to use, without also taking into account the subcategories of these two systems, which would greatly enlarge the discourse.
The original question is wrong. The answer is wrong. The next post is wrong.
I will QUOTE from page 11 of the rule book for the physical game.
QUOTE:
One of the three cards must point to the character of the target group, another to the location, and the final card to the object. The ghost then ***SHUFFLES*** the shared vision cards and places them face down in the middle of the table.
***SHUFFLES***
And using comric's terms, your 3 cards MUST BE 1:1. Of course, you hope to get lucky and have visions with overlaps, but not if it sacrifices the option for 1:1. You are NOT ALLOWED to "double up on one of the clues" if an option exists to better represent all three.
I should read once more the rule book you are quoting. I always played 1:1, but never shuffled them before revealing the cards according to the hints collected by the players during the game. I rather chose which one showing at first and so on ...
Certainly the digital game is another speech but I appreciated that the Devs have left this freedom of thought in the final part, which I have always found weak as a regulation playing the boardgame, freedom that I find was just what was missing to make the game more fizzy.
Mysterium is a great game and I consider it one of the best cluedogames and one of my favorites boardgames but it's certainly not perfect.
Just think of the system of the ouija taken by Tajemnicze Domostwo, I myself have created a variant that involves the use of a special D6 by the ghost, to decide the fate and make it more difficult to assign vision cards.
In the boardgame, I have never shuffled the cards either because isn't necessary, you can't always play with people who have a great detective intuition, and unfortunately I have friends that if I don't play a super easy game they can't get to the final part. (this talk comes in handy, because if they were very good they would immediately understand with a 1:1 system and the game after a few games would become boring, even shuffling the cards).
A game with tokens with my friends would be impossible
In conclusion, your anger or moodiness about it is misplaced, also because you know very well that what I wrote is what happens, I just explained how the players play.
Marhault your question isn't wrong, indeed is more than lawful.
P.S. necro