Sairento VR

Sairento VR

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Werver May 20, 2017 @ 11:44am
WTF is this avatar body!?!?
OK, so I'm 6'9" and I hate when games give me a body. The reason it is so annoying, is that floating over the avatar's head really breaks the immersion. Whenever I am not looking up, I see this brown blob below me. I was really excited when it had a "calibrate height" option, but it didn't change the avatar nearly enough. The shoulder swords are at my mid back (which I can't reach easily), and the hip holsters are halfway down my thigh (also hard for me to reach). Also, the arms are 3/4 the length of mine, so I can't judge how close I can hit the enemies.

At the moment, the game is unplayable with these problems. I'm probably going to refund this game if it isn't fixed (or at least addressed) within a week.
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Showing 1-15 of 20 comments
shponglefan May 20, 2017 @ 1:22pm 
They need to just ditch the in-game body. I have no idea what they were thinking trying to include one. I thought developers had learned that that's a bad idea in VR.
Lay Z May 20, 2017 @ 2:22pm 
Originally posted by shponglefan:
They need to just ditch the in-game body. I have no idea what they were thinking trying to include one. I thought developers had learned that that's a bad idea in VR.
You need a full avatar body for co op, you want to see a half floating body when you play with others?
shponglefan May 20, 2017 @ 2:24pm 
Originally posted by Virtual Weeality:
You need a full avatar body for co op, you want to see a half floating body when you play with others?

The player doesn't need to see their own body, though. That's the issue.
Last edited by shponglefan; May 20, 2017 @ 2:25pm
Lay Z May 20, 2017 @ 2:31pm 
hmm. i dont know about you, but i want to see my body when i look down. just because they didnt get it right doesnt mean they shouldnt add it. there are other games that have no problem with full a full body avatar.
shponglefan May 20, 2017 @ 2:32pm 
Originally posted by Virtual Weeality:
hmm. i dont know about you, but i want to see my body when i look down. just because they didnt get it right doesnt mean they shouldnt add it. there are other games that have no problem with full a full body avatar.

Most VR games in my experience don't include a full body precisely because it's immersion breaking when it doesn't line up with the player's physical body. It's a poor VR design practice, which is why most games don't do this.
Last edited by shponglefan; May 20, 2017 @ 2:35pm
MEGADOR May 20, 2017 @ 2:35pm 
I like seeing a body when I look down. It feels empty without one. Its a little wonky right now, but this is just the first implementation. I'm sure it will get better.
Lay Z May 20, 2017 @ 2:36pm 
Originally posted by shponglefan:
Originally posted by Virtual Weeality:
hmm. i dont know about you, but i want to see my body when i look down. just because they didnt get it right doesnt mean they shouldnt add it. there are other games that have no problem with full a full body avatar.

Most VR games in my experience don't include a full body precisely because it's immersion breaking when it doesn't line up with the player's physical body. It's a poor design practice, which is why most games don't do this.
They dont do it cause they dont know how to do it right.
shponglefan May 20, 2017 @ 2:38pm 
Originally posted by Virtual Weeality:
They dont do it cause they dont know how to do it right.

Until we get proper full body tracking, there isn't a real way to "do it right". That's why it's best left out until the technology is in place to do it properly.
Werver May 20, 2017 @ 2:49pm 
Or they could just let us opt out of it
Lay Z May 20, 2017 @ 3:10pm 
Originally posted by shponglefan:
Originally posted by Virtual Weeality:
They dont do it cause they dont know how to do it right.

Until we get proper full body tracking, there isn't a real way to "do it right". That's why it's best left out until the technology is in place to do it properly.
Full body tracking requires the player to have tracking pucks, so thats out of the question for alot of people cause not everyone will buy or can afford 4+tracking pucks
shponglefan May 20, 2017 @ 3:11pm 
Originally posted by Virtual Weeality:
Full body tracking requires the player to have tracking pucks, so thats out of the question for alot of people cause not everyone will buy or can afford 4+tracking pucks

Exactly. Which is why developers shouldn't try to create artificial bodies for players in-game.
Lay Z May 20, 2017 @ 3:16pm 
Originally posted by shponglefan:
Originally posted by Virtual Weeality:
Full body tracking requires the player to have tracking pucks, so thats out of the question for alot of people cause not everyone will buy or can afford 4+tracking pucks

Exactly. Which is why developers shouldn't try to create artificial bodies for players in-game.
Well if no one trys to figure out how to do it correctly without tracking pucks, it will never be made. So i disagree with you and i want developers to try and do it, this way when it does happen, people arent forced to buy tracking pucks for games that have full body and this will keep the VR buget down for comsummers
shponglefan May 20, 2017 @ 3:21pm 
Originally posted by Virtual Weeality:
Well if no one trys to figure out how to do it correctly without tracking pucks, it will never be made.

Because there is no way to do it without better tracking of different physical body parts. Right now there are only three points of tracking VR: left hand, right hand and head. Meanwhile, the human body has umpteen different articulations of hands/wrists, elbows, shoulders, head/neck, waist, hips, knees, feet...

There is no point trying to put an artificial body in-game since it's never going to track 1:1 with current technology.
Lay Z May 20, 2017 @ 4:01pm 
in most games the body is not a issue, the issue is the arms and legs moving all wonky
Bilbo Bongwater May 20, 2017 @ 4:48pm 
They really just need to add a way to turn it off in the options.
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Date Posted: May 20, 2017 @ 11:44am
Posts: 20