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"Died" isn't accurate, as you can still play the game, and it does run.
It is abandonware, which means that we can expect to see no more updates, no more bugfixes, no more patches, no more content.
When can a game be said to have truly died?
To me, only "live service" games can really die - games that live on dedicated servers to which you need to connect in order to play. They can "die" because the servers are their life support systems - without them, the game does not function and cannot even be played.
MachiaVillain at least does not live on dedicated servers - it lives on your computer, and so the fact that the company behind it vanished without a trace does not prevent you from continuing to play the game.
The problem, of course, is that it takes more for a game than simply being functional enough to run in order to continue living as a healthy game.
Games fallow after long periods of silence and stagnation if left the way they are, revitalized by injections of new content and maintenance in the form of bug fixes and patches.
MachiaVillain is a zombie - it is not truly dead, but it is no longer truly "alive". It does not draw the breath of new content and its clothes went ratty and worn without anyone bothering to change or fix them.
It still shambles around its grave, but it isn't going anywhere. You can play, but you will reach a point in which you've seen and experienced everything the game has to offer and there will be nothing new, nothing more to explore or challenges to conquer.
The danger comes when you've sucked the last of the marrow from its bones and lost the taste to resurrect it through new playthroughs, because you've already done that.
Hell, some people even said that particularly old saves just don't load right anymore after a while, which means that truly long-term play may not even be possible.
Even then, the late game's nature has you play the supervisor of a crude Rube Goldberg contraption and your only real gameplay is ensuring that your bored minions are sufficiently fed through the conveyor belt apparatus.
At that point, the game lost its shine as a house-of-horrors simulator and the last of the slasher appeal is stripped away to reveal the mediocre mechanics.
You're bored of victims being dumb lemmings who just come to the mansion to wait for death, bored of the killings that are just zerging the victims with monsters beating them to death in a brawl, bored of the progression leading further away from any slasher experience and bored of the game lacking even the emergent storytelling potential its inspiration had.
You're especially bored of the bugs.
All problems that could have been solved by some maintenance and content injections, even community-made mods.
Then, when you get to that point, the game is truly dead to you.
Ok we see you like to play with words. Lets say it like that a dieing game for you means server stuff blablabala.
For us it means: They presented this game finished a year before release on some game con, then they put it on market. Its buggy, its unplayable after to reach the mid-late game because of ai bugs or other stuff that corrupts your game file.
And they dont fix it. so yes its DEAD only because some maniacs are ok to work with this bugs it still means, they sold you a car that dosent work anymore after 20km /miles
They never fixed the product they advertising. We didnt ask for more or new content.
They grabed the cash for this DEMO and left. SO yes the game is DEAD
I say what I mean.
You're hung up about the term, and I don't get why. For some reason, you seem to think I'm defending the game? Friend, you're charging at the wrong windmill here.
"Dead" means the game can't be played. A multiplayer game that nobody plays is dead - because you cannot play it. A live service game that lives on a server and gets taken down is dead, because you literally cannot even boot it up.
Examples of truly dead games are things like Eternal Crusade or Deathgarden, which you literally cannot play anymore.
MachiaVillain is a lot of things, but "dead" isn't accurate - like you said, it's a car that breaks down after a while. I would also add it doesn't particularly go anywhere interesting well before it breaks down.
It's abandoned, it's too buggy to enjoy - but you can play it.
That's what I said.
I didn't say you should play it. I didn't say people should buy it. I said, it's abandoned.
The term itself doesn't matter.
What matters is that the game was left as a mess by devs who vanished without a trace and without an explanation - and people should be made aware of this.
This has become a way for the developer to walk away, and not be held accountable.
All that we can do is report the game, and hope they remove the game, and stop it from being sold.
lie
last post - 2020
https://steamcommunity.com/app/555510/allnews/
game abdoned and still a buggy mess
edit: last game update 2019.
So lets review the last 5 years of negative reviews and crash bug reports in this forum.
nothing happend, nothing got fixed.
it really is, the devs are nice peoples, what they have shown on gamescom was so promising and everyone (including me) that went for bug testing on private betas got like real nice packages of t shirts, stickers and stuff worldwide. but then... they just vanished.
You are right. My bad, sorry.... I saw this and thought there was a message from them but was the last post on this topic... sorry for that friend.
https://prnt.sc/VLrZT-UtQRXF