MachiaVillain

MachiaVillain

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Acer Spacer May 16, 2018 @ 7:16pm
Hotkeys Needed
We got pause on space (thank god) but why not put speed normal, fast, and faster on 1,2,3
Also when placing things down why can't we just right click to cancel build projects.
Better yet why not have cancel job on a hotkey.
Also a options menu to edit hotkeys would be nice.
The game is great fun and good work
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Showing 1-7 of 7 comments
Spacebar May 16, 2018 @ 10:59pm 
I think hotkeys would definitely be useful when attacking victims. Unless I just haven't found a way to make it easier, it gets a little tiring having to manually click each minion to use a certain ability on a certain victim, then clicking on others to do the same. A couple of victims have escaped because I tried to be too fancy instead of just mass attacking.
kingofkin May 16, 2018 @ 11:04pm 
Originally posted by Spacebar:
I think hotkeys would definitely be useful when attacking victims. Unless I just haven't found a way to make it easier, it gets a little tiring having to manually click each minion to use a certain ability on a certain victim, then clicking on others to do the same. A couple of victims have escaped because I tried to be too fancy instead of just mass attacking.

i have a tv(or other item for each victim) while i mass attack them one by one befor the timers run out
Wild May 17, 2018 @ 12:36am 
Thank you! we have some hotkeys already, but we're going to work on those and add more.
Before the game starts, in the resolution selection menu, you have a tab that can allow you to change some of them.

Here is what is available for now (it's from our wiki)

Shift+A or k: All minions enter attack mode.

Shift+W or J: All minions start doing their work again.

ctrl+A or F2: Select all minions.

Tab: Next Minion

R for rotate.

+ : increase speed

- : decreases speed

f: fast speed
DJ Dostoevsky May 17, 2018 @ 7:44am 
Yeah, it feels like deeper UI customization can elevate the game from "good" to "great".

I really like what I've seen so far overall, but the basic point & click controls feel cumbersome. Hotkeys for every sub-menu are pretty standard for building games (Construction, Jobs, Resources, etc.). The goal should be to cut down on the number of clicks needed to perform random tasks. Some people may like only using a mouse to play, but most prefer to use both mouse & keyboard shortcuts in tandem.

Other basic Quality of Life adjustments need to be made as well. For example, the camera panning speed is far too slow for my tastes. Most games simply have a slider to control camera movement speed with the WASD keys. Right now it feels very sluggish.

Escape key should pull up the Pause menu as well.

As I noted above, the game seems really neat so far, but it does need some attention to the User Interface. Simply giving the player full control over hotkey shortcuts could go a long way to making the game feel more snappy. As well as the camera speed-adjustment.

Thanks for your consideration!
Acer Spacer May 17, 2018 @ 8:56am 
The only other thing I can think of is to look at prison architect and rimworlds control schemes because both of them have made amazing UI and control schemes for controling this kind of game and besides fixing up the controls and adding things here and there MachiaVillain doesn't really need any fixxing up
Wild May 17, 2018 @ 10:08am 
Thank you for your suggestions, we agree!
Cleftin Twain May 17, 2018 @ 10:16am 
Definitely look at Rimworld for ideas as far as controls and such. Watching videos on YouTube the UI and hotkeys one thing that I've seen EVERY PLAYER struggle with.

Great job otherwise, keep this game alive! Will come back when I have more time to play.
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Showing 1-7 of 7 comments
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Date Posted: May 16, 2018 @ 7:16pm
Posts: 7