Deathgarden: BLOODHARVEST

Deathgarden: BLOODHARVEST

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drac Feb 19, 2020 @ 8:47pm
Why did this game die?
Before you comment about the devs giving up on it, they gave up after the game was practically dead. This was one of the favourites around my friend group and I and there were hundreds if not thousands, some months ago.
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Showing 1-8 of 8 comments
D'zen Feb 20, 2020 @ 11:08am 
Oh, boy, you better don't ask the questions like this one here...

Well, sit down near this fire, stranger, I will tell you, why.

Chapter One: BHVR-heads.
The development was closed because nobody want to buy and play in this game, but it's a usual thing for EA-games. It's just BHVR thought that their great EA-game will be great as a AAA project and will make them tons of money, but it didn't (such a strange thing!).

Chapter Two: regular devs.

Paragraph one: community interaction.
In the days long gone there was a developer, who was playing this game more than any usual player, so he knew about balance and any thing that should be in a game (or shouldn't). Then other person came on his place, who wasn't playing the game and who was caring about salary more than about balance and stuff. So dev-team didn't knew what to do with balance.

Paragraph two: BHVR in a nutshell.
This game was promoted as a game where devs will listen to their community (spoiler: they didn't). Just as in DbD, devs wasn't listening to their community (us), ignored us and was caring only about their data (numbers), when 90% of players already told them what to do with balance.

Chapter Three: players.

Paragraph one: DbD-ers.
I don't want to insult anyone, the DG's community was grown from DbD's community, so we have a lot of good DG-players who are good in DbD, too. But we have a lot more cases when someone came from DbD and was complaining that this game is different. Even in steam reviews you still can find comments like "I have 2k hours in DbD, I came here, got owned by DbD-noobs, so this game is trash, I'm deleting" or something like that. It's not about DbD or it's community, it's about some particular "strange" players.

Paragraph two: "I'll be back"
Name of this paragraph can shortly describe what I mean. When the most unbalanced update was live, devs was silent for a huge amount of time (we had updates every two weeks mostly, and before every update we knew what it will bring to us, and in that case they was silent for 1.5 months or for 6 weeks). That was a period when game's online was even lower, than now. Game wasn't F2P yet so there was just a few new players, but old players abandoned the game with words like "I am going to play anything else before an update, I don't care, call me when update will come". We can't blame those buddies for that, game was pretty unbalanced at that moment, but when devs said that game can R.I.P., they came and started crying "Oh my DG I don't want you to die" like they was active players (they was, but in other games, not in our). To be fair, they have a bit of fault on their hands, too, because the game became dead cause of little numbers and they wasn't playing at all.

Paragraph three: I don't even know how to call it.
Should've call it "Toxic"
There was a lot of toxic players in game, who was playing on unbalanced characters, sand-bagging and spinning in front of you. I'm good as scav and medium as hunter, but I met such a salty survivors and hunters... They was good, but only with unbalanced builds -- if I catched one of them using something else (balanced) -- they was playing like p00pies. But I can imagine, how many players gave up on game because of them.

Conclusion
To be fair, 1/3 of that big message is a little joke about situation, but I described most killing points about this game (except of balance or updates or anything in game in particular, because everyone has his own mind about it). There is a lot more stuff that killed this game, but it's not for this message, because it can became a huge discussion. For example, I'm still think that LB, PT, insta-heals, drones, needle-numbers, turrets, AC, GL, SB are pretty cancerous (old players will understand me).
D'zen Feb 20, 2020 @ 11:15am 
Oh, I forgot to say that this game is very skill-required, you can't just came here and be good -- you need to play a lot of time to know some unseen thingies in it, but there is no any kind of tutorial to help new-comers, so their hill-climbing here will be pretty long and boring.
Gweenie Feb 20, 2020 @ 3:42pm 
Originally posted by 빈 곳:
Snipped
Practically what this fella said, there are multiple factors that led to this games death and nothing would've stopped it
Mac4zz Feb 20, 2020 @ 5:19pm 
I'd probably also contribute that Dead by Daylight is the only successful asymmetrical horror game in its genre, so when BHVR came out with Deathgarden they were essentially competing with their own community for players. Since Deathgarden was much smaller most people thought "Well, it's worth more of my time to play DBD" because simply put, people don't like to waste their time playing something that doesn't reassure them that it has a future. If Deathgarden's playerbase was down and looked like it was dying, it just made people want to go back to DBD more and more. Not to mention that BHVR is awful when it comes to marketing their games. Nobody even knew about Deathgarden besides a few from the DBD community. These two things, along with a bunch of other reasons led this game to die
Last edited by Mac4zz; Feb 20, 2020 @ 5:29pm
Tejat Feb 21, 2020 @ 7:33am 
is that make sense to play now in this game?
:theskull:
Slarg Feb 22, 2020 @ 9:13pm 
Paragraph two: BHVR in a nutshell.
This game was promoted as a game where devs will listen to their community (spoiler: they didn't).


That's not entirely fair. They did listen to the community, it's just that they didn't know what to do with the feedback.

1) We wanted a Hunter that was easier to play. We got Veteran who was so over tuned that she became the best hunter by a long shot.

2) We wanted the End Reveal phase to go away, they did eventually do Harvest Your Exit even if it took them a long while.

3) People were complaining about being executed right away. They added forced mercy.

4) People were horrible at Hunter, they kept buffing and buffing them even when they didn't need it.

The devs were listening, it's just that they were panicking (either from the drop in player numbers or the higher ups wanting more money) and weren't taking the feedback well.
Androgos Apr 4, 2020 @ 6:27pm 
the devs just took to long to balance the game and it turned a lot of people off. i feel if they made sudden weekly changes to damage, health... it would have put the game on better footing to actual balance. but what happened was they dragged their feet and no one was really happy.

the other thing i feel the devs failed to notice is one half of the game was an fps. you cant balance around fps skills where one side dosent have a gun. it was clear people good at shooters were getting easy wins and those who wernt as good got stomped, how do you balance that?

ReDeXoN Apr 14, 2020 @ 3:44am 
I don't really care about other reasons, than that, that I quitted Deathgarden because of low performance.
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