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Right now, only the player tokens have a scale feature, but I would very much like to add that functionality to the stamps when I can.
One aside for stamps, technically speaking they don't 'have' to be white - you can actually make them in full color, BUT, you'll have to place them with the white drawing color selected. Any other color will tint the artwork with that color (which is how solid white stamps are colored).
There are also a bunch of free token DLC packs available from the IDM store page, so don't forget to grab those to expand your player tokens as well!
I imported a map but the fog of war won't cover the whole thing. There is a hard line as if it there is only a finite amount of area that can be covered by the fog. Is there a maximum resolution for the PNG i am using?
This is an odd bug that has come up a few times that I haven't been able to pin down the cause of. It is most likely to happen when loading really big map images or really uncompressed image types (IDM converts incoming images into a more GPU friendly texture format on import), but exactly why it is happening has remained a mystery.
It's a bit annoying, but the best thing you can do is right click on the map in question from the Atlas, then select "clear map" then "confirm." This will remove the map image (but preserve any sub-maps nested below it), so you can re-add the image to the existing map entry. 9/10 times this will fix the issue. If it doesn't, you'll have to right click the map from the Atlas and choose "delete" so you can re-add the map from scratch.
Please note, this will delete all maps nested under that map, so if you've done a ton of work to maps nested under it, it may be easier to just add a completely new map and rename the old one to "map name - broken" or something.
Kind of a lame workaround if it comes to that, but this bug has been pretty rare and incredibly hard to figure out exactly what is causing it.
Thanks!