InfinitasDM

InfinitasDM

jewbacca331 Jul 16, 2018 @ 10:24pm
Token Resolution / Resizing / Stamps
Hi, Three questions pertaining to Token Sizing.

1) What resolution does the file need to be?

2) Is there anything special that needs to be done to make the resize work or will it just do it naturally.

3) Is it only player tokens that resize or is there a way to increase the size of stamps?

Thanks so much.
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Showing 1-4 of 4 comments
Atom Switch, Inc. Jul 18, 2018 @ 12:20pm 
Hi jewbacca331, the token system is pretty flexible, essentially any size image will work (and will be adjusted by the app to fit/scale), but there are some best practices you can follow (I've copied them from the IDM manual below) to make sure they work optimally within the app.

Right now, only the player tokens have a scale feature, but I would very much like to add that functionality to the stamps when I can.

Token and Stamp Art Rules
  • Tokens must be a .JPG or .PNG file type, .GIF files will not load correctly
  • Stamps must be a .PNG file type with Transparency enabled
  • Token artwork that contains transparency must be .PNG images
  • Stamps should be white in color with a transparent background

Token and Stamp Art Best Practices
Token and Stamp images are best created at 512x512 pixels in size. Image sizes larger or smaller than this will automatically be normalized to a 512x512 scale.

One aside for stamps, technically speaking they don't 'have' to be white - you can actually make them in full color, BUT, you'll have to place them with the white drawing color selected. Any other color will tint the artwork with that color (which is how solid white stamps are colored).

There are also a bunch of free token DLC packs available from the IDM store page, so don't forget to grab those to expand your player tokens as well!
jewbacca331 Jul 20, 2018 @ 5:08pm 
Thanks! One more question:

I imported a map but the fog of war won't cover the whole thing. There is a hard line as if it there is only a finite amount of area that can be covered by the fog. Is there a maximum resolution for the PNG i am using?
Atom Switch, Inc. Jul 23, 2018 @ 8:18am 
There isn't a hard-set resolution cap, but I've found it best to keep map images below 4k x 4x pixels (or ideally below 2k x 2k pixels if you're transferring the campaign files to IDM for iOS or older Android devices) for general performance.

This is an odd bug that has come up a few times that I haven't been able to pin down the cause of. It is most likely to happen when loading really big map images or really uncompressed image types (IDM converts incoming images into a more GPU friendly texture format on import), but exactly why it is happening has remained a mystery.

It's a bit annoying, but the best thing you can do is right click on the map in question from the Atlas, then select "clear map" then "confirm." This will remove the map image (but preserve any sub-maps nested below it), so you can re-add the image to the existing map entry. 9/10 times this will fix the issue. If it doesn't, you'll have to right click the map from the Atlas and choose "delete" so you can re-add the map from scratch.

Please note, this will delete all maps nested under that map, so if you've done a ton of work to maps nested under it, it may be easier to just add a completely new map and rename the old one to "map name - broken" or something.

Kind of a lame workaround if it comes to that, but this bug has been pretty rare and incredibly hard to figure out exactly what is causing it.
jewbacca331 Aug 8, 2018 @ 8:50am 
I can definitely handle that. This is a great app. It's very easy to use and I appreciate the time you put into it.

Thanks!
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