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The snakes are easy enough to avoid by just looking away from their eyes (and they also scare me when they drop out of the trees like that - thankfully they're only around Kalipa's Teaks). The Pogostags are a similar story, and now that they've been made less demanding in the new patch, they can actually be pretty fun to be around. But if the tigers/lions in particular are stressing you out, there are actually a few things to know that can make them a lot easier to deal with.
For one, once you find a diya, you're pretty much immune to them - whenever you hear one roaring or you're in the area, pull it out and light it, and they can't do anything to you. Plus, dry moss is plentiful, and one piece can last a decent amount of time - more than enough to pass through one of the cats' territories.
There's also the fact that they can't roam everywhere - they're only in a select few locations, and while they usually have a relatively wide territory they can roam in, it never covers anywhere near the entire map. For instance, there's only one tiger in the Garden of Dreams, and its territory surrounds the Queen's Gazebo and Fountain - nowhere else on the map. The lion in the Living Hills has a small territory around its cave, but it usually doesn't roam around - it sleeps in its cave unless you walk nearby, and only then will it stand up and begin stalking you. And while there's one of each in the Wakening Lands - one lion and one tiger - they're in relatively the same area around Rising Canyons, and there are plenty of alternate routes to avoid encountering them entirely.
That said, I also support this idea. It could be considered a "story mode" of sorts. Considering that there are no achievements relating to the enemies (besides Honorary Sillygoose, but the Pogostags are clearly visible 99% of the time, and they can't kill the player - I'd say they could still be included), people who chose to play it instead of the regular version wouldn't be missing out on anything. I am definitely high on the list of people that hate jumpscares - and while I was no longer nervous once I created a mental map of the areas, this "story mode" could help new players have a more relaxing experience. (Because really, wandering around in a dark, foggy valley like you do when you start a new game in the Garden of Dreams is approximately 30 horror movie tropes rolled into one. XP)
Thanks for your reply and your advice! I just now found a diya for the first time. When you light it, is it that the lions and tigers will stay away from you? Are they repelled from the flame? Apologies for the extra questions -- I'm not good at running when things are chasing me, so I'd just like to know exactly how they respond when the diya is lit.
I somehow completely missed the tiger wandering around the Fountain in the Garden of Dreams! To be honest, I didn't spend much time there after discovering the Tribute nearby, but it's surprising to know that there was a predator I just never saw.
Thanks so much for playing and for letting us know about your experience with the game, please don't worry about sounding like you are whining or rambling. Everything you are saying makes perfect sense and I'm sorry to hear that the game is creating anxious moments for you.
I'd love to add a completely chill mode for folks who just don't want to deal with any AI threats, perhaps at some point in the future we will have the bandwidth to add that, but for now I hope you can still enjoy the game with its eclectic cast of characters.
If it helps to have some background, the animal threats aren't there to ruin anyone's day; they are there because this is their forest and you are intruding on their spaces, they have their routines and their personalities and we hope that players can learn to live alongside them peacefully ;) Metaphorically the critters represent obstacles and distractions that, when ignored, sometimes make it harder for us to relax than if we were to just pay attention and take some time to figure out how to manage them. Naturally not everybody plays games for the same reasons, and if you are trying specifically to escape from anxiety for a few hours, I realize that our game doesn't always cater to that desire. But it mostly does! And with some time and familiarity the anxiety induced by the critters can hopefully be monumentally reduced.
Thanks for the thoughtful response Woodswolf, as always your tips are rock solid. Some other tips:
Again, thanks so much for your feedback!
Yeah, gonna have to unistall honeslty, not because I don´t play action games, but If I get a "walking simulator" I expect to play a chill journey.
I don´t really see the point in indie genre games adopting the mentality of a Triple A of "let´s put a little bit of everything in here", no, it doesn´t work, people need to run away from a predatory beast on a walking simulator as much as they need QTEs on adventure click and point adventures or dialogue choices on a platformer.
And yet somehow indie devs keep trying to appeal to an audience that won´t even try their games by adding non-genre features to their genre games. I don´t get it, you´re only scaring away those who actually like the genre.