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The game (in the guise of William) flat out tells you (Chloe) that hanging out with Rachel is playing with fire.
EDIT
I seriously doubt Rachel crushed on Jefferson. I bet she just used him, like she used all the others..
Except for Chloe being a rebellious teenager that you may recognise yourself in, which has no bearing on the truth of course. Playing as Chloe does wake up your inner teen punk rocker after all..
I can tell you're not a parent.. Which I actually am.
Would you be fine with your kid ditching school, smoking pot, indulging in underage drinking, lying about that, having zero respect for your opinions and your authority as a parent, starting stupid fights about literally everything, stealing guns/money, breaking curfew, snooping through your private stuff and hanging out with people like Frank Bowers?
Joyce was at her wits' end regarding her daughter's behavior. I bet you're looking forward to having a rebellious teenager and be happy about it yourself, huh? I was worried sick when I had a teenage daughter like that.. Thankfully, my kid cleaned up her act and sought help.
David was no saint, but he actually sought help for his combat PTSD. He also tries to reach her halfway only to be met by "F**k off, nazi pr*ck." Chloe on the other hand seems to revel in her PTSD and use it as a "get out of jail card"; woe is me.. Chloe's behavior is in fact highly narcissistic.
Playing as Chloe does indeed awaken the player's inner punk rocker, no argument here. And it's way too easy to side with a characer you're playing.. But in real life there are in fact two sides to every coin.
And no, David neither sought help. He only agreed to go to the counselor in the end of LiS - several years after he got with Joyce and even more after he returned from service. He only got some sense into his thick head when ♥♥♥♥ really hit the fan and Joyce kicked him out. In LiS we clearly see that he treats everyone like a threat and harasses them instead of talking with them. And in BtS we get full extent of how he mistreated Chloe. For example in garage, first he makes Chloe fistbump with him, giving lamest line possible. Then he laughs at her dead dad's toolbox. And finally, my favourite: "We don't have to like each other, but you will respect me! You've enjoyed enough of a vacation from having a father figure!". Saying smth like that not only shows that you give a ratsarse about this person, but is a definite call for beatdown. No one is saint, we're talking about being a decent human being. Which David obviously isn't. And what's worse, Joyce treats it like no big deal, just 'cause stability in her house is far more important to her than her own daughter.
It isn't about picking a side of someone you're playing as, it's about seeing a whole picture and picking a deserving side. Even back in LiS, where at first we're given a not-so-positive image of Chloe, but as story progresses and we're given more bits of her persona and her and Max's history, it becomes clear that not only her behaviour is in overall understandable, but also that under all these layers of defense there is a very good person. And don't forget "Max-wins-contest" timeline - all it took for David to understand his wrongdoings, start behaving decently and apologize to Chloe for her to accept him, despite years of him mistreating her. And with that ♥♥♥♥ fixed and someone who genuinely cares about her - Max - appearing and staying in her life, Chloe moves on with it.
D9 did a good job in giving her a personality that also fits to the original game.
I like this story primarily because it's about feelings, not logic. I'm all about logic in every other aspect of my life; so for me, it's nice to break away from it in a fictional world!
but I think most people who experience real grief and sorrow can relate to this.
no matter if Chloe, Rachel or even Nathan:
they're all damaged goods and behave in a way you would expect from someone who got traumatised.