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Can we maybe stop blaming writers for plot holes after seeing 2/3 of the story?
Okay, no writershaming, I'm just curious what people think.
This option is the most logical for the story, I can only hope that it actually will happen.
And you always forget that this game only takes place in those **3 days** and it won't show you more or less. You know that what will happen in future (in those 3 years) but developers are not gonna tell you the story you already know.
'LiS: Before the Storm' may end with Chloe's having Rachel's bracelet still but you know that in those" 3 years " something will happen and that bracelet will be on someonelse.. get it? Game won't show you that but nothing will stay solid.
Devs will only show you those 3 days -not what happened in future nor 3 years- since first game established this well.
In the original LIS we saw three different versions of Chloe Price. One dead, one wheelchair bound and one saved by Max when she hit the fire alarm. Who's to say that the Chloe in BFS isn't from one of the other two realities.
Something is up with Arcadia Bay and Max isn't even on the scene yet. In the Junk yard scene you have an option to listen to a radio broacast where they're talking about the forest fire acting strangely.
You choose kiss >> Chloe and Rachel will leave Arcadia Bay and will live long and happy life as a couple.
You choose bracelet >> Rachel never give this bracelet to Frank, means she will never date him, but never date Chloe ether. Also notice: Chloe will not make a tattoo (because she didn't choose) and probably will not paint her hair in blue.
You choose a tattoo >> bracelet goes to Frank and original Life is Strange happens.
Damn OBVIOUS. Your choise is FINALLY matter. If bracelet not going to the Frank, then Rachel can survive.
Or...
She will give her back the bracelet in episode 3 and they both will make a tattoo in the next years.