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If you don't take the blame for Rachel Chloe just gets suspended, not expelled. Getting suspended and not expelled also makes Joyce act nicer with you (especially if you were understanding with her in episode 1). The interesting point of getting expelled in the principal's office is that in the main game we get to know that Chloe actually got expelled in 2011 not in 2010. The devs said there will be no "lore breaks" so that makes me curious how they'll handle the situation in episode 3.
The decision in the office also influences Chloe's relationship with Victoria (in consequence of that probably also Chloe's relationship with Nathan).
Also: The devs said in an AMA that characters like David and Nathan and a bunch of others will get unique endings, sooo... There are consequences, everything just has to fit with Chloe's character potential. :)
Considering the game runs three days, the fact Chloe is expelled on the original game didn't have to play a part right now, as we don't have an exact date for her to be kicked out, so this was simply a story choice, not an imposition from the first game.
You can't truly be nice to David because you're playing a character that hates him to her core and that's not up to you. This isn't a simulator game, after all, you're playing a set story that has a few limited branches you can take.
Where did you get it was 2011? I couldn't read the date of exit in her file.
Hmm but i think its not that difficult to avoid a lore break, even if it was 2011, she got expelled.
According to her behaviour in Wells office, we know she's either getting suspended till the end of 2010 or getting expelled immediately.
All they should do is making wells turning this into a suspension, may because she helped with the play.
I was thinking of a response to the original question, but this pretty much sums it up really well.
It would be pretty hard to have a prequel where you could be a completely different character to that which you become later. We know what Chloe is in LIS so to make her completely different than that would just not work well.
It would be like being a serial killer in the first game, but in the prequel you are a sweet and kind guy. There has to be a connection from the prequel to the first game: in other words, how did he become a serial killer? Or in this case, what led Chloe to become who she eventually became?
The choices might be less aggressive to what she eventually becomes, but that's because she isn't a "rebel" as of yet....but she's starting to go down that path.
In LiS in Chloe's room you can take a box from Chloe's shelf and accidentally break Chloe's glass snow doe (the one that stands now downstairs in the living room). There's a report card from may 20th in 2011 in that same box. So, she can't be expelled at that point. That must have happend later. Pretty interesting, would be cool if it were a different timeline... :D
Very interesting indeed, didn't notice that, since i tried to play the game without using rewind last time
Btw did you notice the reducing of rewind to an absolute minimum leads Max to saying completly different things to her alter ego in the end-game diner ?
According to chloes suspension / expelling:
Well in that case D9 should find a way how Chloe may rejoin the shool.
Shouldn't be hard, if chloes only has been suspended, maybe tricky if she got expelled.
But maybe if Chloe did something good for Blackwell, wells mind thinking the expelling over and turn it to a suspension
Hopefully this misstake comes to D9's attention before they release EP3 . They should fix this
Don't think that's a timeline thing, just "lazyness"
Analysing Chloe, Rachel and their relation...
Life is strange had the same problems. How often did I want to drop everything and give Kate the attention she needed. Most said, her suicide/suicide attempt was surprising, I saw it coming and would have loved for Max to be more caring. How about Max standing her ground to Chloe more, or retry the situation with Williams death, but this time proove her time travel abilities to William as well and warn them about the car accident as well .
LIS also had a lot of choices you were not able to make, cause you played as Max, only those missing choices didn't bother you that much, since the choices you were able to make were closer to your own preferences.
But, it doesn't have sense, to make a game about decisions in which you can't decide nothing. So, I really hope they have considered the multiverse theory, so in the end you can end up in the LIS 1, or maybe another different story and final because you have decide differents things! That way, they could make BTS a complete game with its own story, even being a prequel! Or maybe we can end up in LIS 1, like real life, you can change future, it depends on your choices. I hope a final like this.
Okay, Dontnod, Deck9, Square Enix, you now know what to do: Get Max on the line, let her jump back in time and make those companies switch release dates, so everybody would be happy :-)
I am quite pleased the way it is now. Theese kind of games always end up to have a linear development, where your choices have some change, but won't change the direction the main story is going. Yes, it would be great, if the story could frizzle up more, if you would have more choices, that could really change the way things go, but for as far as game development is right now, choices only deliver a bit of a different paintwork for a story, but won't change the structure.
So in a way, since we know this is a prequel, this game is a bit more honest about the impact your choices may have, than other games (including LIS Originals)
Also this game has some scenes like the first junkyard scene, that have so much a bigger emotional payoff due to the fact, that we know what happend in LIS Originals. E.G. I would not have wanted to miss the goosebumbs I got at discovering Williams car and I think, if I would not have played LIS Episode 3+4, that scene would have affected me much less.