Phantom Brigade

Phantom Brigade

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MechanizedCheese Mar 6, 2023 @ 11:12am
3
2
Full battle replay
Can we please have a full replay of all turns no cut after battle?
Should be fun to watch
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Showing 1-15 of 27 comments
redleif Mar 6, 2023 @ 12:43pm 
this would be excellent.
morekian Mar 6, 2023 @ 12:59pm 
+1
+12
MaxFX Mar 7, 2023 @ 12:19pm 
Yes, yes and yes. That would be awesome!
Cmdr_Ripster Mar 9, 2023 @ 9:53am 
I'm holding out to buy this game until:
1) Full replay (from beginning to end) with playback controls.
2) Balancing melee and tactical decisions OVER fire and forget long range attacks. Tactical isn't very tactical if long range makes close range obsolete.
MechanizedCheese Mar 9, 2023 @ 10:04am 
Originally posted by Cmdr_Ripster:
I'm holding out to buy this game until:
1) Full replay (from beginning to end) with playback controls.
2) Balancing melee and tactical decisions OVER fire and forget long range attacks. Tactical isn't very tactical if long range makes close range obsolete.

The newest patch reduced enemy spawn of missile
and dashing is more effective against it? Not so sure since I almost always dash into tall cover or dash twice, but it does seems like missile lose homing easier

melee is always pretty strong? but the hit zone is hard to understand I guess, I think I now know how it works but still miss a swing or 2 over 5 battle due to terrain elevation

However if you want to holding out for full replay, it's your decision :steamthumbsup:
Flock of These Mar 9, 2023 @ 6:22pm 
Its a ridiculously obvious feature to include. The fact that they didn't can only mean one thing. Its impossible. It cant be done. There is no way they would not have added that feature if they could.
XWolven Mar 9, 2023 @ 6:32pm 
Ya I came here to see if I'm just missing how to replay the whole battle but there really is none? Why not? It's already recorded everything! You should be able to watch it from different angles, slow motion, fast forward, etc. That is the main advantage to this whole game and it's a huge missed opportunity! Did nobody think of this?!!
ExavierMacbeth Mar 9, 2023 @ 6:33pm 
Please read the FAQs... There is technical reasons why the full replay doesn't exist.

Originally posted by Satoru:
Will There Be A Full Mission Replay

Currently there isn't one. This is because the way hits are calculated is per-projectile, calculated in real time and is semi-non-deterministic. Because its non-deterministic you cannot playback actions and get the same result each time. Currently the game stores the replay information in memory so it can be replayed correctly

https://steamcommunity.com/app/553540/discussions/0/3765608282428436981/#c3765608728349753108
Big Dog Mar 9, 2023 @ 6:54pm 
or even just replay of the last turn cause some of my fights only last 1 turn and i can't even see whats good
MaxFX Mar 9, 2023 @ 10:05pm 
Originally posted by ExavierMacbeth:
Please read the FAQs... There is technical reasons why the full replay doesn't exist.

Originally posted by Satoru:
Will There Be A Full Mission Replay

Currently there isn't one. This is because the way hits are calculated is per-projectile, calculated in real time and is semi-non-deterministic. Because its non-deterministic you cannot playback actions and get the same result each time. Currently the game stores the replay information in memory so it can be replayed correctly

https://steamcommunity.com/app/553540/discussions/0/3765608282428436981/#c3765608728349753108
Ok, so a full replay takes up more memory. Too bad. As they want to make this game accessible to as many players as possible, which means using as little memory usage as possible...

I wonder how much memory it'll take though.
CrySeeker Mar 9, 2023 @ 10:19pm 
Originally posted by MaxFX:
Originally posted by ExavierMacbeth:
Please read the FAQs... There is technical reasons why the full replay doesn't exist.
Ok, so a full replay takes up more memory. Too bad. As they want to make this game accessible to as many players as possible, which means using as little memory usage as possible...

I wonder how much memory it'll take though.
im guess it would be vary depends on how many turns we make, for now they only need to store one turn of memory so they can guess how memory per turn will make
CrySeeker Mar 9, 2023 @ 10:21pm 
the only solution for this is either limit the turn we will be having to have the replay, or if we want the replay we must clear the battle within the turn limit the developer want, so clearing the batle faster will gain us replay button but if we takes longer we will not get it , i think that will solve the memory problem and push us to be better to get that replay MLG moments
ebe-a51 Mar 9, 2023 @ 10:35pm 
Its not a memory problem... its a simulation problem.
Bullets, missiles, penetration, ricochet, collision are all MATHEMATICALLY simulated in real time and not predetermined as presets the moment you press EXECUTE.

Because of this, the moment the simulation ends (at the end of the round), these things are wiped as the simulation/calculation is ended.

As the stickypost says... you COULD record movements, attacks, etc... but because you fire 50 shots out a gun, you may have 75% accuracy... every rerun of the round would produce a different result, the errors/difference of which would compound throughout the replay, resulting in a replay that is every time different and most likely every time DIFFERENT from the original you wanted to capture in the first place.

The only way i think it COULD be recorded if the devs made an invisible ingame camera that records each round as a video - which runs on rails (does not reflect your ingame view) - which then stitches each round together at the end of the mission and saves it.

You wouldnt get awesome close ups and stuff, but yould get a "helicopter orbit" of the battle at least.

That would work because its recording pixels, not mathematics/simulation.

Would be easier to directly upload to steam/social media/youtube also prolly.
madpraxis Mar 9, 2023 @ 10:42pm 
Naw, I say no to that. Their answer and reason why.

If it's stored to memory each turn, then congrats. Throw it onto workspace on disk. Compress. When battle is over, ask if replay is wanted to be seen. Yes? Decompress into memory and stream. No? Then delete workspace.

It is workable. It is possible. Because once the results are done and in, played out...guess what, it isn't non-deterministic anymore. Everyone looks at that dev answer and sees the wall of really large words. I look at that and see 'and then we store the results'.

Just like everything else with this game... It's empty, yo. Like, even devoid of common sense crap. Like, blueprints? Show what your building. Loot screen? Show inventory.
It goes on and on. Just the most in your face, blatant things that really, *really*, should be in there.

It feels like it comes down more to the team that developed this was trimmed back, then cut down more, then thrown Unity dev kits (There's another problem with this, and why peoples computers are melting....) and told to get x done by y. Without enough manpower to make it happen. Resulting in a hyped up project by publisher/developer, yet ending with a really empty and hollow result, because they got their part done, they got the barebones done by the release date...
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