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Concussion is how much damage will be done to the pilot
Impact is how much damage buildings take
Action : the damage the weapon will do during it's entire action
Second : Max damage per second
Hit : Max Damage for each individual projectile that connects (per hit)
Thanks, thats great one more question though...
How does enemy defend against concusive damage? It seems mechs are much more resistant to it than some regular tanks.
For example i had a railgun repeater of some kind that dealt concusive damage, at first when i used it it knocked out pilots of several tanks in one hit (seems hits penetrate).
But using the same on mechs seems to be much less effective. What does act as armor for concusive damage? Or i'm misinterpreting something?
There is a hidden mechanic for concussion. If the weapon is lower level than the average of the armor levels of the target, there is a penalty to concussion. That's why you'll have a hard time making higher level targets pass out.
That being said the reverse is also true. If your weapon is higher level, it's not rare to make lower level units pass out in 1 volley. This is also true for enemies attacking you.
This is what the game says, but seems not entirely true. Even weapons without any Impact can damage structures.
Also there aren't any reference points for Impact, we know what weapon does less/more Impact, but not how much hp structures tiles have.
Ok thanks that explains a lot, i was at first very impressed with concussive weapons, so i made a build for it, then i realize after several hours in that my build is completely useless against the enemy... this should be explained very clearly in game.
And it sucks, i dont think it works correctly.
So far best is machine guns for KINETIC and secondary concussive MLS with mobility so good that you pretty much never get hit...
Thats not a great mechanic, higher level enemies are exactly what i want to knock out and keeping my weapons on level is not feasible when rare components are so scarce and enemies seem to always be higher lvl than me. This mechanic means that from now on ill just obliterate everything, forgo trying to get at their backs and no longer care about taking weapons with concussion damage
Its hard enough to get some concussion dmg in without obliterating the mechs, why make it harder ?
Looking at their timeline, they dont seem to get overheated despite the UI saying i overheated them 2000% last turn. There might be another magical mechanic like the concussion one. the next turn they are attacking like always instead of melting
The heat weapons still do pretty good damage at a wide range tho so ill still use them until i find something better
IMO the hacks for higher level mechs are unfair, i only battle with higher level ones, they are usually at least 1 level above my best mech...
Anyhow i'm going with full on MG3 machine gun + concussive missies as secondary
and all 4 mechs are completely green on all 3 (primary/secondary/dash) so overheating is nearly non issue
only weakness if you take hits, my dash is medium + as well