Phantom Brigade

Phantom Brigade

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lily40k Mar 4, 2023 @ 4:08am
Does anyone know the meaning of different damage types?
Concussion and kinetic are straight forward but what is IMPACT for? does it crash the mech? if so does it do damage if all my damage is of IMPACT type?
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Showing 1-13 of 13 comments
Churros Mar 4, 2023 @ 4:12am 
impact is building damage so you can kill radio towers or destroy cover
PoDH Mar 4, 2023 @ 4:25am 
You can hover them to get more information
lily40k Mar 4, 2023 @ 6:52am 
oh thanks
Satoru Mar 4, 2023 @ 7:29am 
Kintetic is basically 'normal' damage to anything
Concussion is how much damage will be done to the pilot
Impact is how much damage buildings take

Action : the damage the weapon will do during it's entire action
Second : Max damage per second
Hit : Max Damage for each individual projectile that connects (per hit)
lily40k Mar 4, 2023 @ 8:06am 
Originally posted by Satoru:
Kintetic is basically 'normal' damage to anything
Concussion is how much damage will be done to the pilot
Impact is how much damage buildings take

Action : the damage the weapon will do during it's entire action
Second : Max damage per second
Hit : Max Damage for each individual projectile that connects (per hit)

Thanks, thats great one more question though...

How does enemy defend against concusive damage? It seems mechs are much more resistant to it than some regular tanks.

For example i had a railgun repeater of some kind that dealt concusive damage, at first when i used it it knocked out pilots of several tanks in one hit (seems hits penetrate).

But using the same on mechs seems to be much less effective. What does act as armor for concusive damage? Or i'm misinterpreting something?
Galamesh Mar 4, 2023 @ 8:30am 
Originally posted by lily40k:
Originally posted by Satoru:
Kintetic is basically 'normal' damage to anything
Concussion is how much damage will be done to the pilot
Impact is how much damage buildings take

Action : the damage the weapon will do during it's entire action
Second : Max damage per second
Hit : Max Damage for each individual projectile that connects (per hit)

Thanks, thats great one more question though...

How does enemy defend against concusive damage? It seems mechs are much more resistant to it than some regular tanks.

For example i had a railgun repeater of some kind that dealt concusive damage, at first when i used it it knocked out pilots of several tanks in one hit (seems hits penetrate).

But using the same on mechs seems to be much less effective. What does act as armor for concusive damage? Or i'm misinterpreting something?

There is a hidden mechanic for concussion. If the weapon is lower level than the average of the armor levels of the target, there is a penalty to concussion. That's why you'll have a hard time making higher level targets pass out.

That being said the reverse is also true. If your weapon is higher level, it's not rare to make lower level units pass out in 1 volley. This is also true for enemies attacking you.
Whatever100500 Mar 4, 2023 @ 9:41am 
Originally posted by Satoru:
Kintetic is basically 'normal' damage to anything
Concussion is how much damage will be done to the pilot
Impact is how much damage buildings take

This is what the game says, but seems not entirely true. Even weapons without any Impact can damage structures.

Also there aren't any reference points for Impact, we know what weapon does less/more Impact, but not how much hp structures tiles have.
lily40k Mar 4, 2023 @ 7:36pm 
Originally posted by Galamesh:
Originally posted by lily40k:

Thanks, thats great one more question though...

How does enemy defend against concusive damage? It seems mechs are much more resistant to it than some regular tanks.

For example i had a railgun repeater of some kind that dealt concusive damage, at first when i used it it knocked out pilots of several tanks in one hit (seems hits penetrate).

But using the same on mechs seems to be much less effective. What does act as armor for concusive damage? Or i'm misinterpreting something?

There is a hidden mechanic for concussion. If the weapon is lower level than the average of the armor levels of the target, there is a penalty to concussion. That's why you'll have a hard time making higher level targets pass out.

That being said the reverse is also true. If your weapon is higher level, it's not rare to make lower level units pass out in 1 volley. This is also true for enemies attacking you.

Ok thanks that explains a lot, i was at first very impressed with concussive weapons, so i made a build for it, then i realize after several hours in that my build is completely useless against the enemy... this should be explained very clearly in game.
silverthorn3 Mar 4, 2023 @ 7:42pm 
There is two more other than kinetic, concussive and impact. One is heat damage (not sure if it is working correctly and the other is stagger (dont remember the name but from tooltip it says it increases the chance that mech will crash).
lily40k Mar 4, 2023 @ 8:23pm 
Yes i just tried HEAT build, with Incendiary Repeaters, all rare...
And it sucks, i dont think it works correctly.

So far best is machine guns for KINETIC and secondary concussive MLS with mobility so good that you pretty much never get hit...
Last edited by lily40k; Mar 4, 2023 @ 8:23pm
JKjoker Mar 4, 2023 @ 9:26pm 
Originally posted by Galamesh:
There is a hidden mechanic for concussion. If the weapon is lower level than the average of the armor levels of the target, there is a penalty to concussion. That's why you'll have a hard time making higher level targets pass out.

That being said the reverse is also true. If your weapon is higher level, it's not rare to make lower level units pass out in 1 volley. This is also true for enemies attacking you.
Oh, that explains why i couldnt get any good loot despite my attempts at shooting them in the back with shred+concusion mod.

Thats not a great mechanic, higher level enemies are exactly what i want to knock out and keeping my weapons on level is not feasible when rare components are so scarce and enemies seem to always be higher lvl than me. This mechanic means that from now on ill just obliterate everything, forgo trying to get at their backs and no longer care about taking weapons with concussion damage

Its hard enough to get some concussion dmg in without obliterating the mechs, why make it harder ?
Last edited by JKjoker; Mar 4, 2023 @ 9:30pm
JKjoker Mar 4, 2023 @ 9:34pm 
Originally posted by lily40k:
Yes i just tried HEAT build, with Incendiary Repeaters, all rare...
And it sucks, i dont think it works correctly.

So far best is machine guns for KINETIC and secondary concussive MLS with mobility so good that you pretty much never get hit...
I have not seen them taking overheat damage

Looking at their timeline, they dont seem to get overheated despite the UI saying i overheated them 2000% last turn. There might be another magical mechanic like the concussion one. the next turn they are attacking like always instead of melting

The heat weapons still do pretty good damage at a wide range tho so ill still use them until i find something better
Last edited by JKjoker; Mar 4, 2023 @ 9:39pm
lily40k Mar 4, 2023 @ 9:54pm 
magical mechanic = hacks... source of imba

IMO the hacks for higher level mechs are unfair, i only battle with higher level ones, they are usually at least 1 level above my best mech...

Anyhow i'm going with full on MG3 machine gun + concussive missies as secondary
and all 4 mechs are completely green on all 3 (primary/secondary/dash) so overheating is nearly non issue

only weakness if you take hits, my dash is medium + as well
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Date Posted: Mar 4, 2023 @ 4:08am
Posts: 13