Phantom Brigade

Phantom Brigade

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Vim Mar 4, 2023 @ 12:11am
+1 unit storage upgrade
Hey, just started out the game, and since numbers are a huge way to increase power, I decided to spring for the +1 unit/storage upgrade as my first one as soon as I got the 800 supplies needed, but I can still only have 3 mechs. What am I getting wrong?
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Showing 1-8 of 8 comments
verarticus Mar 4, 2023 @ 12:30am 
You need to build the mech frame in the workshop first.
Wendigo Boogaloo Mar 4, 2023 @ 12:32am 
Alright, so two main questions. The first is going to be, do you have the workshop and a spare mech frame built and second is do you have an extra pilot for your mech? If both are true then do you have the parts for the mech? Now if all of those are yes then I got nothing.
Vim Mar 4, 2023 @ 1:47am 
Originally posted by Wendigo Boogaloo:
Alright, so two main questions. The first is going to be, do you have the workshop and a spare mech frame built and second is do you have an extra pilot for your mech? If both are true then do you have the parts for the mech? Now if all of those are yes then I got nothing.

Well, during the tutoria, I had 2/3 mechs. The free slot was always there, ready to be filled... and then after the tutorial, and I gained access to the workshop, I filled it with my third mech. Then I got the "upgrade" that adds +1 unit, but I still have 3/3 mechs, and no free slot to put another one.
StoicHermit Mar 4, 2023 @ 2:43am 
If you are allowed to build a new frame in the workshop then you have a free slot, otherwise it won't allow it.
VDmitry Mar 4, 2023 @ 3:50am 
I have the same problem. The upgrade should give +1 slot. However mech list is still 3/3.

I don't probably have free (4th) mech. But I believe I should see 3/4 on the mech list.
VDmitry Mar 5, 2023 @ 8:49am 
Eventually it was updated to 3/4. Not sure why exactly. It certainly allowed me to build 4th frame in the workshop at one point.
Chaos Marine Mar 5, 2023 @ 9:03am 
Originally posted by Vim:
Originally posted by Wendigo Boogaloo:
Alright, so two main questions. The first is going to be, do you have the workshop and a spare mech frame built and second is do you have an extra pilot for your mech? If both are true then do you have the parts for the mech? Now if all of those are yes then I got nothing.

Well, during the tutoria, I had 2/3 mechs. The free slot was always there, ready to be filled... and then after the tutorial, and I gained access to the workshop, I filled it with my third mech. Then I got the "upgrade" that adds +1 unit, but I still have 3/3 mechs, and no free slot to put another one.
There's another upgrade a little farther down the tree that gives you more mech slots. You can only field four mechs mind you.

If you don't mind some unsolicited advice, try to stick to low mass/high heat sinking parts. Don't worry about health too much. Your second focus should be on either movement or dashing speed. All of your mechs should be able to dash. If you field a melee mech, make sure he has the best dash. Don't let your mechs reach heavy status if you can avoid it. You honestly should be trying to keep your guys as mobile as possible at the start, don't stand still and take damage.

When you reach mid game and get UHMG (you'll know what they are when you see them), make sure you put a capacitor on them as well as heatsinks. dash him up onto a tower/building towards the back of your mechs and just have him gun down enemy mechs while your other mechs draw fire. Don't be afraid to dash to re-position.

I'm not that far in but I find the following force composition really good. I have a lightweight sniper who has decent movement because he's light and I have as much as head dissipation and capacitor mods on him. He sits at the back and just snipes enemy mechs. My current build allows me to shoot four times in a turn with barely any need to space my attacks to avoid over heating. My second mech is a melee mech. I'm kind of thinking of just changing him to another sniper mech when I find another good sniper rifle as melee is very risky, more likely to die to friendly fire than not. My other two mechs have an UHMG and beam version of the UHMG. You need to focus more on capacitors for this weapon than cool down as it generates a lot of heat.

My first turn is usually dashing all of my mechs to high-ground and then just opening on the enemy. My sniper mech can usually pick off one or two mechs or three or four tanks per turn (so long as he can see them), the heavy gunners just obliterate enemy mechs, particularly if they're close together and the melee mech cleans up whatever's left.
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Date Posted: Mar 4, 2023 @ 12:11am
Posts: 8