Phantom Brigade

Phantom Brigade

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Plasma repeater troubles
People keep saying that the Plasma repeater is one of the best weapons in the game.
I don't what they are talking about or what they are smoking but I can't hit ♥♥♥♥ with this stupid thing. Is there something I'm missing?
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Showing 1-7 of 7 comments
RavensDaemon Mar 3, 2023 @ 7:12am 
Same, I miss about 1/3 of the shots and it is so slow. I like the AR1, been having a good time with that.
Hardly Mar 3, 2023 @ 11:46am 
I've found two different plasma weapons, the plasma launcher (shoots slow guided blobs, sounds tricky, haven't tried it yet), and a the plasma repeater (mine is a PLR Pulse, dunno if there's other variants).

The PLR Pulse fires a rapid stream of blue-green bolts, which splash into blue explosions on impact - damage falls off sharply after maximum effective range, so you'll need something fast enough to get into close-mid range. If it's too far, often I find it just shows a zero for weapon effectivess, I usually try to get it above 80 before opening fire with the repeater. It doesn't do a lot of damage, but what it does do is *stagger* damage, and vulnerable to being crashed.

If you're doing all that, and it's simply not hitting anything despite being within effective range, <shrug>, could be a bug? Next time it happens in a round, find it in the replay, hit ESC, and if you want you can use the "Send Feedback" button to file an automated bug-report-with-screenshot-and-savefile.

It stinks if you've got something weird breaking the weapon, hope you can get it working soon :-(
Galamesh Mar 3, 2023 @ 11:58am 
There are two plasma repeaters (pulse and curve) and one launcher (charge).

Curve is the long range one that doesn't work very well IMO. It misses a lot and the damage is very low.

Pulse is ok. It more or less functions like an AR.

The launcher, PLA Charge, is the one that is very good... but very dangerous. The projectile homes. It moves slowly. It has an INSANE explosion radius and it has GREAT concussion potential. If you want to take out a bunch of pilots at once, that's your gun. Watch the friendly fire though.
Geeves Mar 3, 2023 @ 3:00pm 
Can confirm, curve is garbage. Even when the opponent is immobile it seems to target behind them. Since it arcs, thats a miss almost every time.
Walk the Void Mar 3, 2023 @ 3:29pm 
the pulse will make pretty much anything it hits with a volley crash and the charge will probably concuss everything in its blast radius (including your mechs). i find having either on a mech with 20+ speed to get into and stay in optimal makes them basically just remove what ever they're shooting at from the fight the charge launcher more permanently then the pulse. with the charge though you definitely want to make sure what ever you shoot at isnt moving toward you, or you can just shoot at the ground in their path or near them and maintain its effectiveness
the curve is far less user friendly but when it hits it seems to work similar to the pulse in just making things crash
TheCurlySchmuck Mar 3, 2023 @ 7:32pm 
yea. curve was the one i was using so that explains it.
Kerensky Mar 3, 2023 @ 7:43pm 
Plasma LAUNCHER is the OP one. Aim at the ground with it, and you will instantly aoe delete anything in the point of impact with instant pilot deaths. It's insanely OP.
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Showing 1-7 of 7 comments
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Date Posted: Mar 3, 2023 @ 6:25am
Posts: 7