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Personally i think they are pretty good
Sniper rifles definitly benefit from upgraded modules, both in the gun and in the gear. Reduced heat (for more shots) and spread/projectile speed will make them much more effective.
There are a lot of cool weapons in the game, but sniper Rifles just don't do anything well enough for the kind of asymmetric 4v8+ style of game play most fights end up being. I'm not too far in myself, only 5 providence capptured so far, but IMHO the squad size is too small for you to waste a slot on experimenting with niche weapons that don't fill a variety of uses. If squad sizes get bigger and the fights do as well, I'd see a use for them. Otherwise, neither of the different flavors of them actually felt useful.
Speedy mech for repositioning is useful too.
I actually think the marksman rifle is even better given the smaller map sizes; I get better consistent range usage out of it.
However, the early-game (Prov1/2 starter mechs) don't have enough cooling and at most let you get 2 shots off. That's not worth it IMO.
Would love to have a "Back row/Front row" option in the squad interface before a battle
Use light mech for faster movement + booster to fly to high ground
+ mod that increase range, scatter when idle
And my lvl 9 sniper blue weapon hit hard like 2x 450 ish damage per attack
and cooldown is very low too, i can attack like 4-5 times each round
Have you tried the HMG?
The basic assault rifle is about the only weapon I _don't_ use, heh.
I often find the turn one dmg to be an insta-kill on an open target (then move a bit, and repeat for 2 downs in 1 turn).
Sure the occasionnal map where you spawn insanely close (despite leading the assault... let's fire the commander) and where sniper is just subpar, but even then, it's still a massive dmg output per shot and it makes it easy to play hide and seek. And sometime you accidentaly OS the enemy torso...
Fur upgrades I recommand heat management of course, but another interesting one is ammunition capacity (going up from 2 to 3 shots? hell yeah)
They just don't make sense in actual battle, it basically locks down one of your mech "just in case", but as other said you have weapons that, while not as optimized as sniper riffles, they can be actually used most of the battle.
I could see snipers being useful if you were actually ambushing the enemy, but this game simply does not have mechanics like that (send mechs ahead, enemy is unaware takes 1-2 turns to activate), and just like in real life, at most you want a marksman's riffle.