Phantom Brigade

Phantom Brigade

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darkfox202 Mar 2, 2023 @ 10:31am
Sniper Rifles
So, just a general question about sniper rifles: How do you guys feel about sniper rifles? They seem... decent. But overall, kinda weak. You have to stay still to get the most bang for buck, as with other weapons, but the damage they do compared to some others I've seen- machine gun, or a heavy weapon- seems kinda low.

Granted, I'm in early game, so maybe it changes, but just something I wanted to get opinions about.
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Showing 1-15 of 24 comments
Gremlin Mar 2, 2023 @ 10:37am 
I'm honestly having the issue where a majority of my Sniper Rifle shots miss even while stationary firing at a stationary target
SystemArtemis Mar 2, 2023 @ 10:41am 
Originally posted by darkfox202:
So, just a general question about sniper rifles: How do you guys feel about sniper rifles? They seem... decent. But overall, kinda weak. You have to stay still to get the most bang for buck, as with other weapons, but the damage they do compared to some others I've seen- machine gun, or a heavy weapon- seems kinda low.

Granted, I'm in early game, so maybe it changes, but just something I wanted to get opinions about.
u need to check all stats, the distance and the concussion etc
Personally i think they are pretty good
letir Mar 2, 2023 @ 10:43am 
Snipers have very small action sequence, which allow to shoot in quick sucession. They also deal higher "pinpoint" damage, quickly destroyng parts. It allows to build "turret" design with high heat dissipation and take down some target before they even get close.

Sniper rifles definitly benefit from upgraded modules, both in the gun and in the gear. Reduced heat (for more shots) and spread/projectile speed will make them much more effective.
83athom Mar 2, 2023 @ 10:44am 
They're decent for the very rare mission on very large map, but otherwise they're basically outclassed by the longer range railguns, marksman rifles, and missile launchers. All of them do the same job as the sniper but isn't constantly having issues of the enemy being too close.

There are a lot of cool weapons in the game, but sniper Rifles just don't do anything well enough for the kind of asymmetric 4v8+ style of game play most fights end up being. I'm not too far in myself, only 5 providence capptured so far, but IMHO the squad size is too small for you to waste a slot on experimenting with niche weapons that don't fill a variety of uses. If squad sizes get bigger and the fights do as well, I'd see a use for them. Otherwise, neither of the different flavors of them actually felt useful.
SnugglePilot Mar 2, 2023 @ 10:53am 
I find sniper rifles extremely useful, but only if I bump up the cooldown ability of the mech. Being able to fire off 5-6 shots per round is a godsend, esp. if you have a highground vantage point.

Speedy mech for repositioning is useful too.

I actually think the marksman rifle is even better given the smaller map sizes; I get better consistent range usage out of it.

However, the early-game (Prov1/2 starter mechs) don't have enough cooling and at most let you get 2 shots off. That's not worth it IMO.
Scarecrow.exe Mar 2, 2023 @ 10:57am 
The problem i have with snipers is i cant seem to control where on the battlefield my mechs will be deployed individually? My Sniper keeps ending up at the front of the formation and within its minimum range to engage, forcing them to spend a turn distancing themselves and navigating the rest of my team.

Would love to have a "Back row/Front row" option in the squad interface before a battle
Richard Mar 2, 2023 @ 11:09am 
Sniper rifle is Op
Use light mech for faster movement + booster to fly to high ground
+ mod that increase range, scatter when idle
And my lvl 9 sniper blue weapon hit hard like 2x 450 ish damage per attack
and cooldown is very low too, i can attack like 4-5 times each round
Grimshot Mar 2, 2023 @ 11:13am 
I often feel like I could dish out more damage with another assault rifle mech. Honestly I feel like that about all my non-assault rifle using mechs though lol. I find sniper rifles effective enough to be viable but i do wish they were more accurate. I suppose with blue gear and the right perks though scatter and min/max range will be so heavily modified that it will be a non-issue.
Delta_Assault Mar 2, 2023 @ 11:17am 
Originally posted by Grimshot:
I often feel like I could dish out more damage with another assault rifle mech. Honestly I feel like that about all my non-assault rifle using mechs though lol. I find sniper rifles effective enough to be viable but i do wish they were more accurate. I suppose with blue gear and the right perks though scatter and min/max range will be so heavily modified that it will be a non-issue.

Have you tried the HMG?
SnugglePilot Mar 2, 2023 @ 11:27am 
Yeah, in terms of raw DPS the HMG definitely dishes out a TON of pain, and you can pick one up pretty early on and use it. I tend to use it on a very slow walking heavy mech; nothing can get close without being shredded.

The basic assault rifle is about the only weapon I _don't_ use, heh.
Grimshot Mar 2, 2023 @ 11:33am 
Originally posted by Delta_Assault:
Originally posted by Grimshot:
I often feel like I could dish out more damage with another assault rifle mech. Honestly I feel like that about all my non-assault rifle using mechs though lol. I find sniper rifles effective enough to be viable but i do wish they were more accurate. I suppose with blue gear and the right perks though scatter and min/max range will be so heavily modified that it will be a non-issue.

Have you tried the HMG?
It's the only weapon I haven't really tried yet (that I've seen anyways), been scraping them since I keep finding low level gray ones lol. Sounds like I'll have to keep the next one I find and try it out.
Last edited by Grimshot; Mar 2, 2023 @ 11:35am
lebeststratege Mar 2, 2023 @ 11:52am 
I like sniper rifles so much I have 2 of them in my 4 man (2 provinces) gang.
I often find the turn one dmg to be an insta-kill on an open target (then move a bit, and repeat for 2 downs in 1 turn).
Sure the occasionnal map where you spawn insanely close (despite leading the assault... let's fire the commander) and where sniper is just subpar, but even then, it's still a massive dmg output per shot and it makes it easy to play hide and seek. And sometime you accidentaly OS the enemy torso...

Fur upgrades I recommand heat management of course, but another interesting one is ammunition capacity (going up from 2 to 3 shots? hell yeah)
KARAS Mar 2, 2023 @ 11:56am 
Sniper rifles are very high risk high reward. I've been unlucky and have taken 3 volleys to take a mech down (with some help), and other times I've one-tapped a reinforcement mech as it deployed, killing it instantly on its very first turn. They can be uber-strong, but it requires you to build around it and also get lucky to an extent
Death a Barbar Mar 2, 2023 @ 12:18pm 
Theoretically good, but very situational, 4/5 times the battlefield is small, the enemy is rushing the first "turn", you can barely get 1-2 shots off before the enemy is on top of you. You also need to be at a very specific range, for them to deal good dmg.
They just don't make sense in actual battle, it basically locks down one of your mech "just in case", but as other said you have weapons that, while not as optimized as sniper riffles, they can be actually used most of the battle.
I could see snipers being useful if you were actually ambushing the enemy, but this game simply does not have mechanics like that (send mechs ahead, enemy is unaware takes 1-2 turns to activate), and just like in real life, at most you want a marksman's riffle.
Rahnzan Mar 2, 2023 @ 12:57pm 
I rolled a 600 damage level 3 sniper rifle with a supercharged and bullet velocity mod at the start of the game. Still haven't found anything stronger than it up to level 5, going to be sad when I put this thing away. One-Shots everything.
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Date Posted: Mar 2, 2023 @ 10:31am
Posts: 24