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It turns out that the answer is simple, but not stated anywhere that I saw; after the tutorial section - after you've taken the first province - the workshop opens up in your base. There, one of the things you can build is new walker frames. (You can also buy upgrades buying you additional walker slots - in the beginning, you have three slots but only two frames.)
If you salvage a whole mech you also salvage its mech frame, so there is no need to build one.
Didn't work for me, at least in the tutorial. (Not sure I've salvaged a whole walker since. I probably have, but won't swear to it.) I think there was a difficulty setting in the game setup that said something about salvaging mech frames, that's probably got something to do with it. It was off by default so I left it that way.
This is pretty much the answer -- the first province is basically a tutorial province, so it's limited in what you can do, but once you're out of the first province you can start building other mechs.
If you manage to have a "intact" hostile mech at the SALVAGE stage you can retrieve it with a little checkbox (Default settings, haven't changed anything) and this can be done during the first province.
https://steamcommunity.com/sharedfiles/filedetails/?id=2940847208
In my second game i for some reason didn't have enough salvage budget to do so (i could in my first game), not sure why this is exactly (perhaps a part of it was destroyed last time so it was less work to salvage?).
But either way it doesn't make much of a difference since the missions during the tutorial seems limited to 2 mech's anyway (If you have 3 you can just swap them around, not use all 3 at once).