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Enemies just keep running and spamming missiles
Weird. If they’re unguided, they should just be called rockets.
(Also apparently a mod or dev merged my discussion to this one? Huh, didn't know that could be done, and kinda wondering why...)
Had this happen too but it was a highrise filled with orphans.
I can still hear the screams.
But yeah I'm about to do some research on how to mod ML's out of the game for now.
Edit: Felt like it needed to be reiterated. Every characteristic about MLs is over tuned:
Max range
Min range
Damage per second/action
Aoe size
Indirect fire capability
Mass
Tracking ability. I've seen them miss and continue following me for an entire additional turn.
They also don't jive well with the whole see into the future ability. You have to kinda guestimate when they're gonna hit.
The lack of prediction also makes dashing out of missiles inconsistent
Honestly they only feel balanced when you got a city map.
For enemies though, they should add Missiles to the 5 second prediction system. Really makes no sense when its supposed to predict everything on the battlefield. You end up not even realizing a mech is going to get hit by a missile in the air if you don't see it properly. Also you might not even know how to dodge it as a new player. Maybe it would be better if they added tracking lines of the missiles, so when players make a mech dash they can also see if the missiles miss or continue chasing.
I'd like it to be an option in difficulty section... like how often you want missiles to spawn... after all its just a variable in the game.
Just learn the travel times of each system and you are good to go.
It's really not that hard.