Phantom Brigade

Phantom Brigade

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Just a suggestion for missiles
Put them back like they were but give all mechs a COUNTERMEASURE Action where it launches Chaff and Flares that distract the missiles for 10 seconds instead of forcing us to DASH around.

Would add a cool animation to the battlefield and you could also put a limit on their use per turn or a cooldown on them a kind of: "You get this break, now get in there and kill the missile launcher."
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Showing 1-8 of 8 comments
Little Diddlo Mar 11, 2023 @ 9:48pm 
Or put simply, they cause heat. Also the type of torso you have could influence the effectiveness of the countermeasure. The heavy torsos would have bigger better flares while lights have less effective ones. I feel there are not enough benefits to use a heavy torso.
Chocbomb Mar 11, 2023 @ 10:55pm 
Would be cool, game needs more countermeasures.
Fumbling around with heat every second with only 4 mechs is boring asf.
What else am i doing? jump wait no jump, dash, run, shield, run, run, run, dash, throw in a bunch of actions in between while im trying to not get the next enemy squad to join the battle time limit.
Jeffreyac Mar 12, 2023 @ 10:01am 
I was thinking a point defense secondary weapon, capable of shooting down missiles in a certain radius. The tradoff would be you'd have to carry it on at least one mech, replacing a secondary weapon slot - the advantage would be you could protect yourseelf and nearby teammates...
Vagrant Story Mar 12, 2023 @ 10:11am 
For me it was very bad before...now I didn't try enough but for me the right balance would be

Straight missiles: 50-200 distance

Missiles with height: 50-100

And the higher it is, the less distance it travels...

The calculation is an assumption, so the balance would be sought to that.....

but the OP who had the missiles is that he starts the game and they already fired 4 bursts with practically infinite range at several of my robots and they leave them out of the game, not even running
Last edited by Vagrant Story; Mar 12, 2023 @ 10:18am
Jeffreyac Mar 12, 2023 @ 10:17am 
...eh, don't know that I like nerfing the range - the whole point with a lot of missiles is the long range support (though I do remember the short range brawler types from the tabletop battletech - SR2,4, and 6's I believe... :) )
whythecynic Mar 12, 2023 @ 10:20am 
OP, your idea would make it possible to dodge missiles with units that can't dash, I think that's a good thing. Bothered me a little that you needed dash to dodge missiles. It should be a top row action so you can run while flaring, and should generate at least a little heat so you have to be careful with it instead of spamming it all the time.
Last edited by whythecynic; Mar 12, 2023 @ 10:20am
Vagrant Story Mar 12, 2023 @ 10:30am 
Something must be done with the missiles, the idea of ​​implanting a flare mechanism in the chest is not a bad idea...

also make that if the mech is overheated the missiles are more accurate ..... instead if it is cold the missiles have a low probability of hit or hit reduced damage
Mohrrunkel Mar 12, 2023 @ 11:45am 
While I generally disagree with most people at how op missles are, I would find it funny if you could opt to shoot at the missile swarm, instead of an outright defense system. Some weapons are better at it, but just imagine a UHMG filling the air with lead, desperately trying to defend themselfes and the missiles coming ever closer to their face :D
It's not a guarantee to shoot all down, but it would offer another type of playstyle. Weapons are much hotter, so it's a tradeoff to either go the easy way or trying to save heat but risk huge damage on a misstimed dodge.
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Showing 1-8 of 8 comments
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Date Posted: Mar 11, 2023 @ 2:02pm
Posts: 8