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Do too much in a single turn and you overheat, you can tell if you're going to overheat if you check the timeline.
If you're really struggling with the heat, you can edit the settings in your campaign's difficulty options (when clicking "new campaign" two options will drop down, one is adjust difficulty). There you can set it to as low as 10% (you can set it to 0% if you edit the config files (Phantom Brigade\Configs\Data\Settings), though I think you can change it at any time in the campaign.
You can also enable dev mode in the debug.yaml so you can use console commands, such as enabling God Mode so you can practice heat management for as long as you want without dying, or just outright enabling the no heat command (cm.godmode 1 and cm.noheat 1 I think). Side note, the dev console looks cool too, the little things like that are always appreciated.
As someone who really dislikes tutorials, I believe this game's tutorial is pretty good. Hands off enough to let people figure things out but hands on enough that it isn't throwing you in the middle of an ocean while going "sink or swim." Hope this helps.
With 1.0.4 when you begin to place your fire action, as you drag it along the timeline you can now see when you will generate overheat damage via the hashing on the fire action. If you don't wan tto take overheat damage, you'll want to move your fire action farther away
Of course there could be instances where you might want to take overheat damage. If say you really need to take out a specific unit this turn to prevent reinforcements, then you might risk the overheat damage just so you don't get more reinforcements coming
When you look at a weapon the 'optimal frequency' is how soon after the FULL action has taken place you can fire again without taking heat damage. So if a gun takes 1.1 second "Action Duration" to shoot and has an 'optimal frequency' of 1.9 seconds, you can shoot again at 3.0 seconds (1.1 second to fully fire + 1.9 seconds) Assuming you start firing at the 0 second mark
https://steamcommunity.com/sharedfiles/filedetails/?id=2944255568
Hope this helps.
Always turn it down if its your first time.
Or if you just want to enjoy the game definitely turn it down in the difficulty settings.
50% is good.
10% is like 0%
Don't argue these facts to anyone new to the game.. its real.. i watched twtich streamers cry about it too, people will see it, stop pretending you something more than a trigger troll.
Most of the battle maps are so tiny it puts you in the corner with 2 options, skirt the edge of the map limitation wall.. or.. Forward into the beehive.. because going backwards is like 2 steps and the bee's have just gotten into their cars n started the engine.
Maps so smallyou can sprinkle a few turrets in the middle of the screen and that can almost defend the entire map.
No pre-combat sneak up or stealth mission options nothing.. games so raw.. luck we can paint the mechs in NO SHADES OF SATISFYING RED OR BLACK..
Literally everything needs heat dissipation or cooling..
Why are we seeing mech parts without it?
You know who designed these mechs? that dude the wears shorts even when its cold, he got no clue what he doing but he is pretty good with math and disappointing his dad.
The game is modeled asif every Mech is a fat guy that is in the process of getting a stitch.
But really we all know that devs are winging it as they go and balance patches are always inevitable because no one is perfect, not even your overweight mech with asthma.
I look forward to the improvements in the repetitive gameplay.
Am hopeful that the people the game hopes to pass for as human get improved, i get the same popup messages about a bomb or someone dead all the time, like it doesn't have a big enough random pool to pluck a random event out of the hat and it not be the same two types of events.
Do you know how may bombs i'v collected and are in my wheelie-bin? i keep every bomb.. my doomsday device with wheels travels everywhere and could implode the world and forever shift the polarity that seasons will never be the same again.. dooming the world into a recession for billionaires to scoff over in their bunkers.. but im out there helping a farmer push a tractor out of the mud for 5 hours.. sure. gotchya. the exact same UI window everytime.. same wording.. le copy pasta.. where were we.. OVERHEATING.. thats right.. this game has a gross sense of fun, robot fights are cool tho, but i wanted to dual wield swords and i didn't find any until i had conquered half the world, i got to play around with one briefly in the tutorial with a mech that had a super sword or something.. only to find out in the games "real world" they suck because a rocket is going to crash me and make me feel warm inside.
You are doing something wrong then, I use the thermometer all the time to judge my actions. More specifically i use the numbers that appear above the thermometer
Is really easy to do simple math when the game tells you how much heat each action is going to generate and actively show you on the timeline how much heat you are gaining/ loosing via the thermometer and its numbers above.
Say you have a max heat threshold of 100 before you take damage, your current heat is at 89 or whatever. if your main gun is going to give you 64 heat you have to wait till your thermometer is at least down to 36 heat, i generally even wait a tiny bit more for some overhead safety net and wait till i'm at 33 or even 30 heat before i fire my main gun.
It Is not that hard of a concept to understand if you take the time to learn your weapons heat and your mechs heat threshold, after all you build the mech you should know how to use it.